NOTE: The ride has a small pump on the helix after the Zero-G Roll (much more noticeable when you ride in the cars at the back). I tried my best to remove it, but I just couldn't (it becomes even worse when I try), so please try to ignore it as if it wasn't there
Gyrfalcon is the largest project I have ever worked on (which isn't saying much though). I have been working on and off this for about half a year, due to me working on other NL projects, school, lack of inspiration, and other stuff. I made at least ten versions of this ride before finally sticking to the one I liked the most, this one.
This ride is a "realistic" coaster, approaching fantasy. It has a unique second drop, consisting of an airtime hill that provides sustained ejector in the back for 4 seconds, before a sharp pullout into another, downwards bunny hop at ground level, at more than 70mph. It also has a very forceful hammerhead turn, a ground-hugging barrel roll (the most intense part of the ride, and an element which happens at a very high speed so I expect realism lunatics to go ballistic over that element), and a Zero-G Roll that goes over the station.
I don't think I'll ever spend this much time on a single project ever again. Six months is just way too long a time IMO for such a simple NL project like this, and defeats the purpose of why I generally use NL in the first place - to have fun while passing off the time.
But I think it paid off nonetheless, as this project is a ride I truly am proud of, like Altus before it. Now I'll have to create a backup of this thing before I make a mistake just like before, and this ride gets erased from my computer forever lol.
Another thing to note - The ride would not use Schwarzkoph trains in real life. Instead, it would probably use better-articulating cars, probably like those used on Intimidator 305 (but with lapbars).
I would like to thank the guys from NLE and CoasterCafe, who provided feedback that significantly improved the end result of this project. Thanks, guys.
Anyway, I don't think I have much left to say at this point, so enjoy the ride!
Environment skybox used in the custom environment in the file (and screenshot) by David Ainsworth.
It's a shame to know that you won't ever spend this much time on a project again, because damn you have some potential.
T: Interesting? Some of the G's were WAY to strong for a semi-realistic coaster. 5+ g's were sustained for a very long time which would have made most of the general population pass out. Supports and shaping all looked wonderful so great job there.
A: Regardless of the ridiculous g forces, this thing was incredibly fun. That roll in my opinion made the ride. (which I'm sure was your intention). Also, the drop was wonderful and the ride never got boring the entire way through. The only issue I had was the hammerhead. It was WAY to forceful, along with everything following it like I said above.
O: This was incredibly original. I don't think there is any point in explaining why.
Good job! I really hope to see more rides from you.