High Voyage
Screenshots Video
YouTube
Track Description
If you love the nature, the fresh air and the great view this is your ride to experience the mountain like never before! Leaving the station the lift will bring you into the first twisty part through the forest. The second lift goes straight up in a higher level where you can enjoy a beautiful view before you fall under an arc of stones, out and back again near the old house and under a bridge to fly back over the forest and into the last part! You are up again but this time hold to your seat because there will be some crazy drops and 90?????? hang time that will end back into the deep forest in a powerful 2.8G Helix.

This coaster isn't built to break any record of speed or height, but has a lot of head-chopper moments crossing over 26 times!!!

Hope you ride it and like it! I put a lot of time on this one, constructive criticism are well appreciated!

Credits in the coaster info. Enjoy!
Ratings
mkingy
User avatar
Moderator
Moderator
Mar 10th, 2014
Technique
Good Things
+Track felt reasonably smooth
+Past E-Stop etc.
+G forces were all in check
+Relatively pump free
+3DS were nice.

Bad Things
+Wooden rollercoaster shaping - there was so many transitions into turns which were heartlined which just killed any lats.
+Some sloppy jerks here and there.
+Friction wheels on all the brake runs.
+Not too keen on a lift hill into another lift hill without a set of block brakes in between.
+No lateral supports, nor cross bracing.

Adrenaline
Good Things
+It was looooonggggg
+Last section had some good moments
+Lat Airtime hill was nice!

Bad Things
+Seemed to meander around the place with no real direction. As such the pacing of the ride was poor and the track didn't feel like it had any kind of pace. You should really focus more on getting a good solid flowing layout than a huge sprawling thing.

Uniqueness
Good Things
+Lat Airtime hill
+Scenery was good

Bad Things
+Track was pretty repetitive after a while - bar the lat airtime hill it didn't really throw any surprises or anything.

Realism
Didn't feel like a wooden - several problems mentioned in the technique section. Plus no useful extras such as storage tracks or additional extras. Track was also far to long to be realistically affordable for any theme park.

Rider Value
Pretty long ride which helps your score here. just wasn't interesting enough to be a good family ride or intense enough to be a good extreme ride!

Feel free to PM me about this rate! :)
Technique
3.5
Adrenaline
6
Uniqueness
7
Realism
3.5
Rider Value
8
Average
5.6
plantoris
User avatar
Mar 9th, 2014
this was a nice long coaster with a few surprises.
the station could have been shorter, you could almost fit 2 trans into it. I liked the pre lift section that was nice and unexpected. try not to make your lift hills too fast especially when they are that short. I liked the twistiness, although a lot of the turns felt too abrupt and uncomfortable. at one point the lat's spiked in the yellow. In a few places after MCBR the track seems a bit lost, like you were unsure what to put in next. I really liked the rocks and the stone scenery. the break and the stop at the end felt a little odd, maybe just have it slow the train not come to a complete stop. The supports could really use some work. there are no lat supports anywhere even with 50?????? helix's and 90?????? overbanked turns, in real life they would crumble.
Technique
5
Adrenaline
4
Uniqueness
5.5
Realism
5
Rider Value
6
Average
5.1
Soko
Mar 7th, 2014
Tech-The G's were mostly fine but I feel like there could have been more laterals. At least the track didn't feel too 'perfect' to feel like a proper wooden coaster, tho one of the transitions did remind me of RCT3. This might be kinda difficult to avoid given the complexity of the track but after some point one of the lifts stops because the next train hasn't cleared the next block yet. I'm also pretty sure there should be some lateral bracing on the higher banked turns.
Adrenaline-Even tho it felt like a large family coaster, it was a blast. The airtime wasn't too excessive for this type, but it was abundant, and there were some quick surprises every now and then. The interaction with the trees would make it feel remote from the rest of the park. It does seem like it would be a little disappointing to ride over an airless hill after so many airtime hills.
Uniqueness-It kinda reminded me of if The Beast was more compact due to the way it interacts with the terrain, being fairly long, crossing over multiple times, and using multiple lifts. It also kinda felt like a mine train. I haven't seen too many coasters like this one. Compact, yet somehow kinda mysterious.
Realism-One thing I didn't like was transport devices on the brakes and station. Brakes generally rely on gravity unless followed by a launch. I don't see anything too unrealistic about it, but it does have some differences from real wooden coasters.
Rider Value-I can see this getting long lines if it was built in real life. Due to the forces and scenery porn, I think this ride would appeal to a wider demographic than just thrill seekers. I think I would enjoy riding it if it was real, tho the length might make it feel like an endurance test.
Technique
6.75
Adrenaline
7.5
Uniqueness
8.25
Realism
8
Rider Value
7.5
Average
7.6
Silver

Awarded on Mar 9th, 2014

Average Rating

6.49

Track Detail
By afro85
Uploaded Mar 6th, 2014
Simulation NoLimits Coaster 2
Track Style Gravity Group Timberliner
Category Realistic
Downloads 198 Who Downloaded This Track
Ratings 4
Likes 2
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags
forest, mountain, nature, rocks, wooden