Wild Thing is Morgan Manufacturing's first coaster and is located at Valleyfair amusement park in Shakopee, Minnesota. Built in 1996 and standing 207 feet tall it was worlds 5th tallest coaster. Wild Thing is also claimed to hold the record for longest sustained airtime of any coaster in the world over its 2nd hill. Wild Thing boasts everything you would expect from a Morgan hyper coaster, high speeds, large helix's, angular turns, and unmatched airtime.
207 ft. tall 196 ft. drop 74 mph 5460 ft. of track
**if anyone would want to do a station for me let me know.**
update 4.0 -reshaping of almost entire track -support accuracy bumped up -more trees(i am placing trees in exact locations, takes time) -terraforming -enterprise ride -MCBR adjusted -clearances -added Steel Venom(unfinished) -fencing and guard rails -fixed storage track catwalk collision -tinted lights yellow for old feel.
V 4.1 - -fixed supports/footings spacing -fixed fence spacing -reshape/add transition in figure 8 -added some terrain paint/scenery
V 5.0 - - Steel Venom v1.0 - Minnesota River Valley Railroad V0.5 - custom Morgan train cars by MGrids - added wires within support structure - pole barns by MGrides - built tunnel with supports - added detailing such as cameras, break triggers/sensors, flagpoles - reshaped turn into MCBR - adjusted MCBR trigger and speed - adjusted lift speed - various terrain improvements
I like how you changed the scenery. Now it brings a new light to your recreation and I appreciated much more than the previous versions. Accurate trackwork and nice setting I like how wild thing now is the star of the park!
TrackWork Accuracy - I've never actually been to Valleyfair! to ride this particular coaster but based of pictures that I've studied, the trackwork seems to be pretty accurate in my opinion. The highest point and the initial drop of the coaster were also accurate. A complaint that I do have regarding the trackwork would be, that the airtime/camel back hills shaping were a bit off... old school Morgans and even Arrow Dynamics hyper coasters had a tendency to have straight sections of track leading into and coming out of their airtime/camel back hills; the transitions on this reaction were almost too smooth. Other than that, the overall trackwork itself was good.
Pacing Accuracy - Like I said, I have not ridden this particular coaster but, I have been on other Morgan and Morgan-ish style hyper coasters, so I know the pacing on most of these rides are essentially same (unless the park alters the ride AFTER its original build). The pacing on your reaction was spot on in my opinion... GREAT job here!
Scenery Accuracy - Based off pictures that I've looked at, there's some scenery (as far as, trees and other greenery goes) that you missed. It wasnt too bad, so I wont dock too many points.
Attention to Detail - ONLY ISSUE..... Why no custom tunnel?
Degree of Difficulty - To pull off a good, or even decent recreation, the amount of patience you have to have is pretty high... and sometimes thats not always an easy thing. I've done coasters in this style before and I know that customizing scaffold supports are a pain the a** and you seem to have mastered it quite well! GREAT job here as well!