Shivers
Screenshots Video
YouTube
Track Description
This is my first NL2 project. It's a 93m tall Intamin Giga (classic style).

I decided to make this a little different of the most common layouts (Millennium Force, Intimidator 305) by putting a larger number of airtime hills (such as B&M hypers) suited in an out-and-back layout. However, the main reason why this is original is the mix of unusual elements (including an inversion) in most of hyper coasters.

I hope you guys enjoy it and rate! :)
Ratings
bob_3_
Mar 20th, 2014
Tech: You have some good ideas but I think a little more thought needs to go into your building technique. It was smooth but some of the shaping was a little off and awkward. Try analysing some real intamin shaping, almost every hill here was shaping differently. I also found the footprint quite angular and again lacking that thought, it's a little too "RCT". The supports are intricate but inconsistant and too complex for what is needed in some sections, but too simple in others, making them look abit messy. There are alot of small trackwork details that need re-looking at

Adrn: Well it certainly has some fast parts and the first two elements were really interesting I did enjoy the weird overbank dive thing. But I felt the ride slowed down far too much and by the end the train really was crawling and really lacked punch. The ride would've been better shorter to showcase some of the more interesting points abit more.

Uniq: As I said the first two elements are interesting in terms of concept and shaping. The second half of the ride had nothing new or groundbreaking and is a little bland. The tree placement is not very well thought out too, you can berly see the ride through them! I see the effort you've put in here, but I also feel like I've seen rides like this on here many times before. It would be unique if it was real though.

Rider Value: well it would certainly be popular in real life with a first drop like that! But as I said earlier it really lacked any punch. You need to make sure next time you make every element unforgettable. I guess riders will appreciate a long ride. I personally would prefer a shorter ride that left me breathless.
Technique
5.25
Adrenaline
5.75
Uniqueness
5.5
Realism
4
Rider Value
5.75
Average
5.25
lifeson
Mar 13th, 2014
Well just a bad-ass coaster here, man the ride just WHAM! Pack a huge punch for me and as I rode it (more than once) I thought wow this would be great at Six Flags over Georgia, my home park (if they could afford to build it LOL). SFoG has a huge chunk of the parking lot they don't even use so it would fit nicely, they could back fill it with dirt, build it, then lay sod/landscaping and bingo we've got a killer roller coaster:-) Keep it up, love this ride.
Technique
8.5
Adrenaline
10
Uniqueness
8
Realism
8.25
Rider Value
10
Average
8.95
mkingy
User avatar
Moderator
Moderator
Mar 12th, 2014
This was an alright track, I think you let yourself down by releasing it without properly finishing it off and testing it properly!

Technique
Good Things
+Track felt reasonably smooth
+G forces didn't exceed maximum
+Supports were well done
+Decent execution in general

Bad Things
+Failed the E-Stop. Test your coaster properly!
+Some odd jerks here and there as mentioned.
+I'd agree the roll was too tight.
+Unsupported catwalks
+Supports maybe a little overdone - could've coped with more efficient design
+Bottom of the lift unsupported!

Adrenaline
Good Things
+Lots of speed and intense forces
+Tress helped with the speed.
+Pacing was decent enough
+Inversion idea was nice.

Bad Things
+Very repetative. 2x same tunaround, 3x same 90 degree turn.
+A bit too intense as mentioned,, needed more variety of the forces.

Uniqueness
Good Things
+Inversion
+Link up between inversion and turnaround

Bad Things
+Additional stuff - storage track? or 3DS?

Realism
Again the Forces were a bit unreal, and the support systme was a tad overdone- plus there was some stuff you left out which would have made a better ride. Could've done with a MCBR due to the length too (would''ve solved your trim issue too)

Rider Value
Good value for money on this ride. Big, exciting. Something that would draw the crowds I'm sure!

Feel free to PM me about this rate! :)
Technique
5
Adrenaline
6.5
Uniqueness
8
Realism
7
Rider Value
8
Average
6.9
rcking04
User avatar
Mar 12th, 2014
Overall, this ride was just fulls of little pumps and jerks that come with rides designed in Newton. In addition you were averaging 4.0 Gs in nearly every valley of this ride which isn't really the best idea. Some support work looked a little messy, but this ride wasn't too bad in all honesty.

Technique: The roll at the top of the first hill looked way too tight for this ride. There were constant jerks and pumps in the straight sections it seemed as well after riding it a few times. The high Gs followed by high negative Gs in the airtime hills isn't really all that enjoyable and isn't done to that degree in real life.

Adrenaline: The ride was fun and disorienting! However, the airtime hills coupled with high Gs isn't really isn't something people would enjoy experiencing.

Uniqueness: It was clear you threw in the one inversion to make this ride stand out. While it looked very awkward, it was at least unique.

Realism: I liked seeing a second train clear the lift hill while the first train was still navigating the course on the same block. If you're aiming for realism here, this is one of the biggest no-nos you can do. Trains can only operate one per block. I saw the brake segments you used at the crest of some hills, but you should know that an MCBR is needed in order for that second train to clear the lift hill safely.

Rider Value: It's a fun ride, but the Gs those hills pull will become painful fast and may be a little too strong for many riders.
Technique
6
Adrenaline
7
Uniqueness
8
Realism
5
Rider Value
7
Average
6.6
Silver

Awarded on Mar 16th, 2014

Average Rating

7.09

Track Detail
By filipedaniel
Uploaded Mar 11th, 2014
Simulation NoLimits Coaster 2
Track Style Hyper (4 Seats Across)
Category Realistic
Downloads 173 Who Downloaded This Track
Ratings 5
Likes 1
Additional Stats
Track Length 0 feet
Max Height 305 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags
hypershiversinversion