Tech - Lats were a bit high in the corkscrew exit. Some pumps and bumps, nothing super awful though. What's with the random support gap before the corkscrew? Also the wheels of the train collide with a footer on the hill after the corkscrew.
Adren - Was not expecting the backwards launch! Neat ride, felt a tad slow at the very end but only so much you can do with a family ride.
Uniqueness - Felt like a Premier, especially the lumpy turn at the beginning. Again, not expecting the backwards launch.
Realism - Supports seemed like a bit of a punt but it did things a normal Premier does.
Rider Value - Maybe next time throw in the some trees or jazz up the supports a little bit more. Thanks for uploading.
Sorry Mikey for the long delay. I've been away from NL for a bit. About time I get back into it with NL2.
T - Smooth with a few awkward transitions (may just be cuz it is a backwards launch). I'm not a great builder. It seemed fine with me.
A - Definitely did not expect the reverse launch or the inversion, since it is a family orientated ride. Only suggestion would to make it a dual run coaster, meaning after one lap backwards, launch it forwards for a lap then let riders off.
U - Unique for a family ride yes.
R - Could fit nicely into any family area of a park.
V - Well this is a new category I missed lol. I put at 7 only for the 1 lap ride, 2 I think would make it more appealing
Been a long time since I've rated any ride. Hope this suffices for now. I will try to be more long winded in future ratings as I progress my own NL skills (still on the basics in NL2)
I think the reverse launch portion was cool on this ride but I think some kids might not like being put upside down esp. if this is the first "big" roller coaster they have been on. The ride was nice and smooth in my opinion. I liked how it was different by being fun and not super crazy if you know what I mean.
As far as Realism and Rider Value go, I think this could easily be done by coaster companies and I think the guests on the ride will have a fun time, however, it is not the greatest family coaster out there. Although its very unique, Ill give you that.
I liked the idea, it just felt like it was still in the draft stage. There were some small mistakes and the ride could've been improved a lot if you'd spent a bit more time finishing it off!
Technique +Passed most of the basic tests. Collision between the wheel assembly and support on the inversion however +Support work was okay - Prefabs work well enough for something this low to the ground. You messed up one support on the launch which was your only custom support. The inversion supports could've done with more work. +Trackwork wasn't fantastic, it felt quite bumpy and pumpy throughout and the first turn was quite awkward in its shaping and roll. Try to work on smoothing out your elements!
You need to fix your final brake run so that it was straight. Use the strict checkbox on the vertex properties to create straight track.
Some of the roll options (including the brake run) were off and the track tended to swing into the roll rather than just roll like it should. Again good use of the strict checkbox will fix this.
Adrenaline +Interesting start - the backwards launch was a nice start. +Keeping it close to the ground kept it interesting and helped the pacing which I felt was good although it wasn't a long ride. It could've done with doing something else, although I think you managed to turn what was in reality a rectangular loop into something fairly interesting! +It certainly could have been longer despite being aimed at children. It was a bit odd in this sense as it had some pretty intense negative G's but the positives were tame throughout. I'd have liked to see some G's in the low 3's for a kiddies ride and negatives not as high as what they were. +Ride had nothing scenery wise to add to it, and didn't come into close contact to anything. +I thought the flow out of the inversion was nice.
Uniqueness +The launch and principle of the ride was really good - innovative approach to this style of coaster. +No scenery or theming or anything to set this ride apart!
Realism This ride was fairly realistic I felt. There's tech problems to deal with and the G's were a bit off in my opinion but it served well. Oscar's idea is very interesting - I think you should think about trying to do that!
Technique: I think you did quite well on it. Above average certainly. There's a bit of hang time in the corkscrews though, I would have prefer to take them a bit faster but that might screw around with the g's and the smoothness of them. The brakes before going into the station seem iffy. I think you would have leveled it out before hitting the brakes, then slide down on them.
Adrenaline: Well, I was certainly surprised it launched back. I didn't see that it was just one train. I assumed it was a full roller coaster. The surprise factor was good and that bumped up the adrenaline.
Uniqueness: Definitely unique, I don't recall seeing anything like this around. When it started going back, I thought maybe it's a Mr. Freeze kind of thing where it catches at the end, releases and goes back to the station. It wasn't!
Realism: I can really see this being built. Here's an idea. Use it as a form of transport to different sections of the park. Instead of a trams, just have something like this ride around the park stopping in different areas of the park.
Rider Value: If used as I mentioned above, I think people will find it very useful and use it often to get around the park. Even as a stand alone, it's a banging ride. RPH would be high so the wait wont be long. Nice job! ::)