P Express
Screenshots Video
YouTube
Track Description
The ride's name is obviously not word play on T Express. It clearly isn't. :P

Well, I guess it took me long enough. Last week I finally got my copy of NoLimits 2! And just in time for summer vacation where I live. :D I immediately got to work, playing around, with the assistance of NL2's awesome new features, such as the Depumper Tool and the new banking system that automatically banks track around the coaster's heartline. Before I knew it, I had this cool-looking drop that would be virtually impossible for me to create in NL1, even with FVD -- and it actually rides great! So I continued until the ride turned into what you see now. BTW, this is my first handbuilt NoLimits coaster in 2 years, I think? Maybe even more. Whoa.

Keep in mind that this ride is not really supposed to mimic any specific manufacturer style, hence the word "Custom" in the title. I'm just trying to keep things... simple... for my first NL2 ride.

BTW, I know, I know, I used prefabs in some places, and I didn't even change the connector style. I did not modify the prefabs because they would get screwed up every time I try to change them. So I left them like that.

My next project will probably be a certain GCI wooden coaster I've been trying really hard to make progress on for months, only to fail every single time, hahahaha. But seriously, NL2's new features open up so much more possibilites with what you make -- and that's not even including scripting! So I hope I'll be able to finally finish the GCI.

Anyway, enjoy the ride!

(You may need a pretty good computer to run this thing properly at night. Hahahaha)
Ratings
afro85
User avatar
Premium Member
Premium Member
Mar 24th, 2014
Interesting ride! The track was well made with no pumps and the right G's
The first drop was very original and not very easy to pull off that well! The inversion after the loop (i'm not sure how to call it) was not very balanced: you start to rotate to the right while the track is still straight, It could have been shapen better!
Intensity of the ride isn't excessive but has a good pacing!
Overall you took good care of all the aspect and also gave a good touch with the queue line!

Nice Job!!
Technique
7.75
Adrenaline
7.5
Uniqueness
6.75
Realism
6
Rider Value
6.5
Average
6.9
doc28if
Premium Member
Premium Member
Apr 25th, 2014
there is no track file
doc28if
Premium Member
Premium Member
May 5th, 2014
it only has data file and index file......cannot open
bubbatyler12345
Apr 1st, 2015
BB
Technique
10
Adrenaline
10
Uniqueness
10
Realism
10
Rider Value
10
Average
10
purplechicken
User avatar
Mar 27th, 2014
T: Very good ride. Filled with cool elements. The hang time on the loop and immelman are very cool and I really liked that.
A: This would scare me if it were real. The adrenaline would always be pumping for this ride.
U: This is definitely yours. Obviously, it hasn't been done before.
R: This could be real, and if it were, I would undoubtedly ride it.

Very good coaster. Hope you get more downloads!
Technique
8
Adrenaline
9
Uniqueness
9
Realism
10
Rider Value
10
Average
9.2
mkingy
User avatar
Moderator
Moderator
Mar 26th, 2014
I really liked the style of your ride, it was a really good effort and certainly something I'd return to ride!

Technique
+Basics - All the basics boxes were ticked! No complaints here.

+Suppports - I liked your supports - all were adequate for what they did and you had some nice style. I didn't notice the prefabs so they were certainly not out of place, so well done on using them well. The only niggle would be the un-heartlined 0G roll as it was a bit too much for me - I think you could've had a leaner support style here.

+Trackwork - This overall was good - most elements were well formed and smooth. I liked the speed of transitions and the ride felt solid. I thought how you set up the ride with transports and the brake section was also well executed.

Some banking / straight track issues. Particularly on the loop and airtime hill after the 0G as mentioned by another rater.

The first turn before the the lift - felt this should havve had a smaller leadin/leadout and just been a continuous curve.

Think the chain lift ended too early - really the chain lift shouldn't be ending whilst still on an incline!

The drop had a bit of a kick into the roll - it was a slow portion of the track so this wasn't a huge issue - just nitpicking really.

Adrenaline
+Forces - I liked the variation in forces throughout the ride - each turn and hill felt unique and you correctly regulated forces according to time experienced and how the forces varied (no +4.5 to -1.2 repeated swings!). I felt the unheartlined 0g was a poor choice - it felt awkward and seemed uncomfortable to me.

+Pacing - I thought this ride had really good pacing - you used the height well and kept it tight and close to the ground towards the end to enhance the feeling of speed. I personally didn't feel like the hang time loop really suited this ride - personally I felt it dampened the pace a little - maybe something that was pulling 0g at the top rather than negatives would have been better!

+Interaction - This ride had good solid interaction with itself and the tunnel was a nice addition to this. The terrain helped greatly and I like how the ride stayed next to itself a lot without having to have headchoppers all the time - which also adds to the unique aspect of this ride! The ride required extra special interaction efforts to get top marks here!

Uniqueness
+Layout / Elements - Clearly the layout and elements were all unique and well put together - very good job I have nothing but praise!

+Extras -Some points for attempted the pathways. They didn't really fit too well and I think some simple 3DS pathways would've sorted you out much better than trying to terrain it.

Realism
The ride was realistic within your own style. The supports were believable, the forces were believable and generally the layout was believable despite some minor trackwork tweaks needed. My gripe here is the unheartlined 0g which I don't think rode very well at all and kinda killed your score in this section.

Rider Value
Averaged Value

Feel free to PM me about this rate! :)
Technique
8.5
Adrenaline
8
Uniqueness
8.25
Realism
7
Rider Value
7.75
Average
7.9
plantoris
User avatar
Mar 25th, 2014
all I get is a index file a data file and a screenshot. how do I use it? NL2 does not support the file types.
josh0476
Mar 23rd, 2014
Wwooaawwow!! :-) What a BEAUTY! That first ?Drop/Inversion! Amazing work! Following is my rating. I don't want to sound harsh or critical, just some thoughts I had whilst riding this excellent coaster.

T: The fact that you used the new tools in NL2 to make this ride as smooth as it was is great. Gs were in check with only 1 lat g and approx. 4 vert gs max.

A: I had no idea what was next! The first drop blew my right out of my seat:-)! Also the twist in the tunnel was totally unexpected.

U: The only thing that slightly subtracted from the uniqueness was the succession of inversions after the loop. I also loved the slowdown before the station approach.

R: IMO, a LIM lift would also have suited this coaster. This was the only thing I felt in terms of realism for a launched coaster style.

Value: This ride would have a long que of guests waiting to experience this coaster:-). I re-rode this coaster 5 times after the initial run and I still want to experience it again!

Thanks for creating this awesone ride!
Technique
9.5
Adrenaline
10
Uniqueness
9.5
Realism
9
Rider Value
9
Average
9.4
Silver

Awarded on Mar 31st, 2014

Average Rating

8.68

Track Detail
By AmatsuNL
Uploaded Mar 23rd, 2014
Simulation NoLimits Coaster 2
Track Style Mack Launch
Category Realistic
Downloads 316 Who Downloaded This Track
Ratings 5
Likes 8
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
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