Experience exhilirating flight as you swoop, dive roll and float over rocks trees and a vast lake, like a hawk hunting for prey.
Design
Based on the concept of Wild Eagle at Dollywood and taking inspiration from Air, Sky Scrapper, Tatsu and Manta to create a personal celebration of everything I love about this ride type, The theming is minimal to allow the scenery to speak for itself as the design is all about natural flight.
A massive thank you to Dave Ainsworth for doing all the 3Ds work with the paths and queue-line.
Elements
- Straight down-dive - Rolling Pretzel - Overbank - Zero-G Roll - Swoop Turn - Flying Air-Time Hill - S-Bend - Carousel - Heartline Roll
Ride music by The Cinematic Orchestra
Enjoy =) and let me know what you think.
Note There's a little glitch with the ride area music with the doppler effect, if you have a solution please let me know.
T: I loved the ride, it was low to the ground, and set a great atmosphere like a real park should. The best part was the rolling pretzel; everything about that element was absolutely stunning.
A: The pace of the ride was right for a flyer...although it felt slow it really wasn't. The ride never felt repetitive or boring.
U: The rolling pretzel scored big points here. That one element really made the ride, it's like a dive on a B&M wing rider, you simply never see something like that often and that makes your flyer stand out most from the others.
R: Don't need much detail here. It's clear you spent a lot of time making sure the ride was butter smooth and you executed it perfectly.
RV: I'm definitely keeping this package in my folder for a long time so I can enjoy it every once in a while. It's also one of those rides I can see in a real life park due to it's realism and footprint.
Technique: The ride was incredibly cool! There were a lot of parts were you could see that you had massive control over the ride, especially the part from the camelback to the lake turn. Small details like that are always very nice to see.
Adrenaline: It was thrilling at some points, but I found the ride to not be thrilling more than it is absolute bliss. I'm sure a ride with "bat out of Hell" pacing was not what you were going for, and you executed the feeling of being "free" virtually flawlessly during the ride. The banking transitions flowed right into each other, and the scenery changed very naturally. Wonderful.
Uniqueness: That first element after the drop, the 0G - pretzel loop hybrid, was really good and creative. Though the rest of the ride did not use many unique elements, you did make them interact with the scenery in a way that most existing flying coasters somehow not do. The gliding, ground-hugging segment anticipating the silk-smooth lake turn, as an example, did not use any new elements, but is one of the best parts of the ride.
Realism: I could really see B&M doing this. You basically have everything down in this aspect. The trackwork, supporting, ride details, and scenery make this ride very much believable. It's another part of this ride's charm.
Rider Value: Like I said, this may not be the world's most intense roller coaster; it doesn't provide any super-fast transitions, OMG airtime, or steep drops, but for people who are able to judge a ride beyond those criteria, they will find a fantastic ride in this coaster. I would definitely ride this if it was real.
This is a really cool ride and I really enjoyed it overall. The aesthetics of the ride were really good and you added enough detail to make this a quality NL ride overall. Definitely a keeper!
Technique +Basics - All passes here!
+Supports - Supports were really good and typical B&M in all areas. Simple and effective! Only minor minus point is that last catwalk support - the lack of the access ladder just makes it look weird. There was also like one or two connectors that I felt were the wrong way around. er.
+Trackwork - Quality work here as well - I'm struggling to fault or find anything to suggest any kind of improvement on. I wasn't overly keen on the shaping on the turn under the hill. Maybe could've had a better lead in that didn't feel like it turned twice but it was still good shaping and that's definitely a nitpick.
+3DS and terrain were very well put together - really added to the ride and the quality of them fit into the simulator seamlessly!
Adrenaline +Forces - Good variation of G-Forces, some good positives and you were careful on the flying position forces which was good.
+Pacing and Layout - Pacing of the ride was really good - Ideal for a flyer as it mixed intensity of the innovative pretzel loop and the corkscrews with some more "floaty". I think the adrenaline would've been slightly improved with a bigger lift hill and some additional length to it - but this is a minor gripe.
+Interaction - The little subtle touches made this ride really good in this respect. The trenches were understated, clever placement of bushes, handrails and good use of textures throughout. Really really good job in this department again.
I really don't like the 0g roll (nor the one on Sky Scrapper) but I've never ridden it so I don't feel like I can justify taking marks off.
Uniqueness +Layout / Elements - Enjoyed the innovation - can see where the inspiration (swoop turn gave my flashbacks of air)
+Extras - All very good and definitely added to a unique ride. There were a few little details that would've been nice such as on-ride photos and relevant buildings around the area.
Realism Spot on, seriously. The elements, shaping, supports, scenery around was all really realistic.
A side note - not sure about the decision to put the queue line running so close to the brake run - definitely wouldn't trust my guests not to do something really stupid!
Technically this ride was solid. I noticed nothing that would interfere with the riders ability to enjoy the ride. Maybe the lateral g's were a little high for this type of ride (For a B&M flyer, I wouldn't go over .8). Also, I feel like there should be a support holding up the catwalks near where they end. There was a support on the other side, but it never connected to the catwalks, leaving them dangling.
Between the adrenaline packed layout, and the unique choice of elements, this ride thrilled me to the end. The element progression was surprisingly good, but I feel like one more high thrill element near the end would serve to keep riders guessing, and further increase the excitement factor of the ending.
I had no problems with the area music, and I actually found it to be one of the best parts of the experience. It made me feel like I was in an actual theme park, and made walking through the queues fun.
A tad bit more theming, and this would easily become one of my favorite NL/NL2 creations.
Technique - Fabulous work on the track and making it smooth! I really loved the way you shaped that rolling pretzel.
Adrenaline - The pacing felt just right for a flyer, and each of the elements just felt...right.
Uniqueness - I don't have very much experience with flyers in real life or in NL2. That rolling pretzel loop, however, really stood out to me, as well as the part where it travels through the trench near the end.
Realism - I can see this being in a real park. It has a footprint that could fit in many places, and seems like something a park would certainly invest in.
Rider Value - I'd definitely ride this multiple times were it at a park I was visiting, and be very satisfied doing so.
Also, I love the colors. It's a lovely shade of blue!
Technique: Superb! It was silky smooth! The speed that you take the elements was perfect. The transitions were great! This was a very well made track and it is very clear that you took a lot of care in making it. Great job!
Adrenaline: The adrenaline was great. I really liked the ground hugging section right before you swing above the lake into more ground hugging track work! The pretzel loop was executed perfectly and gave great visual of the other cars in the train. The zero g roll was very good! The placement and order of elements made this for an exceptional adrenaline experience.
Uniqueness: It is quite unique. I've not ridden many fliers in NL2 so I can say that for me, this was very unique. Particularly the ground hugging aspect in it.
Realism: I sense that given how this track is laid out, a park with the adequate terrain can truly have this built with some minor tweaks.
Rider Value: Got a lot of bang for my buck. I would definitely ride it again, several times! It is long enough to give you a fulfilling experience. Usually short rides feel like they should have been longer but the pacing on this one made the length feel just perfect. Makes me want to ride it many more times. Good job! Hopefully you get a lot of ratings on it ::)