This is my 3rd fully finished coaster I have been really busy with work lately and decided to test my custom supports out. This wasn't built as a realistic coaster more of a fun ride so please leave nice feedback and points where I need to improve, thank you.
Edit: The supports in the picture aren't final you'll notice they have been changed in game.
T - had some major issues in this section. most was with break runs and your trims. first they should really be perfectly straight, also you cant use a MCBR as a launch/boost, your track went down after that to a real launch so im not sure why you did that. the trim that launches you in the middle of a camel hump just don't work. G-forces are off the charts at a few points. the pacing was too slow, some of the hills felt like I wasn't going to make it but then later the launching made it way too fast, it was awkward. -almost forgot, there is a support that you get to kiss, after the launch, not fun.
A - the inversions were nice I likes the corkscrew, it was executed nicely. however the some seemed to hang upside down for too long.
O - nothing really stood out, except you stole my coaster's name. lol j/k
Technique was definitely lacking. The track design was creative to an extent, however, the ride itself had so many technical flaws I stopped counting at 10. Not only does the ride hit supports or go straight through them, the forces would kill riders. It's a little slow through the first half of the ride then goes extremely fast. Over banked turns and extremely harsh brake runs.
Adrenaline - Definitely would scare the living crap out of me knowing I could possibly die on this ride or suffer from a concussion!
Originality - Nothing much to say here, nothing original about it, except for maybe the color of the track!