Is it an out and back, or a twister? It's a hypercoaster, but with 5 invertions. Enigma stands in a class all its own, the Enigma class. Climb 308 feet up and be wisked through Enigma's feature elements like a vertical twist, a near vertical corksrew, massive floater time, high speed twists and turns, and a new twisted top hat element. Enigma will get you all twisted up.
disclaimer- PCC handbuilds all coasters and rigorously tests them for faults and safety issues, Enigma has passed and met all safety requirements although your safety cannot be guaranteed. Persons with any medical condition should not ride Enigma. PCC is not responsable for any injury or death on the ride,
Eine sehr sch??????ne Bahn. Wirklich gut gelungen. Technisch mit vielen Rafinessen. Beim Fahren Adrenalin pur. Die Bahn sieht sehr realistisch aus. Gute Arbeit, und danke f??????r die sch??????ne Bahn. Gr???????????e, Virtualspeed
I enjoyed this ride for its inventiveness - it had a few technical flaws but was definitely a fun ride!
Technical Turbo expressed a lot of things that I agree with in the technical aspects of the ride so I'll just go over the stuff that I think he missed! The track was certainly a good effort and mostly smooth trackwork. Some of your transitions felt a little wobbly as the rolled away from the turn before rolling back - just need to be careful with your roll points and some careful use of strict nodes.
Failed the tunnel test certainly on a particular bush - arguable on the trunaround drop and I think there was a train - train envelope failure on the lift hill.
Technically the scenery was good, nice use of textures and realistic shapes. My only complaint is painting the track path - just doesn't look great to me. Ride could have done with some additional scenery to add to the experience.
Adrenaline This ride had a metric tonne of speed which you managed to maintain and (just about) control for the entire ride - as Turbo said this never gave up!
The only niggle was in the extremity of the forces - there were some prolonged heavy G's which would not have been comfortable for the rider.
Interaction was good on this ride too - with itself and the scenery.
Uniqueness This was a very innovative ride which a plethora of great ideas. Really enjoyed riding it as the layout was constantly surprising and interesting! The ride did however lack any real kind of real themeing.
Realism The ride was pretty realistic - most of the negative points have been covered here - I mainly felt you could've performed some of the trackwork true to a more modern style - the inverted top aht felt very vekoma-y and not very intamin-y (the ride was far too force based for the remainer of the ride to be of that style).
As I mentioend the ride was unique, however it strayed a little from a realistic implementation of the style - especially in terms of shaping. Was certainly a buildable ride (bar the G Force issues) in my opinion though.
This coaster had some really cool and unique elements to it like the first spiral drop. The only real problem I had with this though is that the train went too quickly through some of these elements making them very unpleasant. Stretching them out a bit could probably work Over all: great ride, love the color scheme and the whole layout. Awesome
T - While in your elements the ride was smooth, however a lot of the transitions had very noticeable bumps and pumps. A lot of the supports seemed questionable and on one or two parts of the ride it felt undersupported due to the extreme forces. Speaking of forces, this ride is dangerous. I would not hold 3.5+ on any turn for an extended period of time as you did in many accounts while on the ride. It can make people pass out and could cause harm to those who are not prepared for it.
A - The ride kept a decent pace all throughout the ride, always having somewhere to go and yet still going to the place unexpected. However the pain from lasting forces could dull the sense of entertainment from the ride. Watch more for that next time
U - This was your strongest asset. The ride had a unique... well pretty much everything. There were one or two elements that I've seen used before but that's about it, the layout was pretty nice. My favorite part of the entire ride was the drop after the mcbr that runs parallel with the lift. Idk why that's my favorite part it's was just a cool effect haha
R - The realism aspect pretty much runs piggy back with the Technical factor so here's that score. One thing I'd like to say though is that the forces and some of the supports dinged major points off of this.
RV - A nicely paced ride with all kinds of uniqueness, but some riders may leave in pain or with the memory of pain.
This ride was good but there were a few red flags as I have pointed out. On your next ride if you fix those it'll be a GREAT ride. Thanks for sharing this one and keep building
BT: I thought this was a very well built ride and had very good forces. The mid course brake was a little too strong and trimmed the ride too much in the second half. The supports were made very well.
A: The whole ride was very well paced and had very good forces.
O: I loved the layout and the first drop spiral. I usually do not see drops like yours very often.