Firefly | No Limits 2 Edition includes a ridiculous amount of 3D work separated into pieces such as the Station, Perimeter Fence, Storage Building, and several small objects like the camera and lighting. Due to this, the ride has a very long load time and performance will be hindered greatly. I will upload a reduced version with a link here for those who want to enjoy the ride without so much lag.
Firefly is a port of my final No Limits 1 project. Ported directly from Newton?????? in No Limits 2; The supports and the ride itself have been modified to match not only No Limits 2, but Intamin style as well. *Supports were rebuilt from the ground up. Nothing ported in that department.
The most work went into the 3D....Here's a list of all the changes: *Station has been extended to include an unload. *Station brickwork has been raised and the terrain to match new tunnels. *Operator Booth's roof raised to accommodate NL2 walk mode. *The ride now has two ramps, one with, and without stairs. *The regular exit now uses invisible track with tunnels. *On-ride camera and booth added. *Entrance plaza and midways completely rebuilt. *Entrance plaza now has a new Firefly symbol sign. *The firefly glass rooftop has moved to a queue house...the queue house also has shortcuts. this was a complaint in Raikiri I addressed. *Queue has been drastically shortened from the NL1 version. *The station now has a short queue for front row with lighting bars rebuilt. Custom lighting included!
REVISION 1 (5/20/2014)
*Reduced acceleration G's on both launches. *Very slight speed reduction on 1st launch. *Much more significant reduction at 2nd launch. Both Speed and acceleration. *Train count reduced to four. *Tweaked Station settings so train dispatches as it hits the hidden trim brake. *Both Launches will no longer stop except the 1st if the block is not clear. *Launches should now properly reset if switched to manual mode then back to Auto with a train in the course. *Slightly modified station rails and light placement.
REVISION 2 (09/0514)
*Added two new supports *Extended the final brake run, tweaked it's trigger, and reduced it's deceleration G's. the Extension has also caused the brake run to be less steep. I triple checked the clearance envelope and it passes....ready for an added head chopper?
Cool ride man, really enjoyed the overall aesthetic of the ride. Not sure about the fantasy tag - felt likea realistic interpretation of your own style of ride to me!
Technique Ride was pretty good technically, it just about passed the E-stop test and I felt there were a few track niggles that could've been worked on. For instance the entry to the turn before the final tunnel had some odd shaping and the section before the fly through felt a bit off.
Supports were alright too - I felt like they were a bit sparse for the most of the ride, then really over the top for the overbank turn! Maybe the contrast threw me off a bit as I think the majority of the supports are alright - just maybe need to tone down the overbank supports!
3DS work and Scenery was really well done, I liked your use of NL tunnels for the queue line and in general the entire place looked very polished and well constructed. Well done on that front!
Adrenaline I'm glad you altered the ride to have non-stop launches cause it definitely added to the ride a great deal! The ride was packed with good pacing, interesting elements and good forces. My only complaint is the over abundance of 0G Rolls - three ina row felt a bit too repetitive for my liking.
Originality I never rode the original so this is all fresh to me! I felt the ride set itself apart from the rest of the pack well - although it reminded me of cheetah run for obvious reasons. It was nice to have a couple of signature elements such as the hang time loop and the huge pretzel loop. Obviousely the themeing and 3DS helped add to your score here!
I won't give you a rate, because I only can see the video. It was an improvement of your NL1 version. Much smoother and nice scenery.
T: It was good, nice fast paced layout and smooth. You've really improved the last inversion (In NL1 version it rotated too fast). I liked the fast transitions. But I wouldn't stop the ride in the launches. Either brake it, but without a complete stop or doesn't stop it at all. It interrupts the flow of the ride. But nice work anyway. 8.5
A: I think this is the strong point of the ride. Was a nice layout, and really long. It does a lot of things, and it makes them good. Loving the fly by the station. And I suppose this ride would use lap bars, doesn't it? The loop would give nice hang time. Without stopping the ride in the launches it would be even better. 9.25
O: It was original, as you said is not entirely Intamin, but it does remind to one of Intamin coasters (In a good way). It's kind of Intamin meets Helix, and while it reminds to it, is a good thing. You keeped your style. I'd give you a 9.
All in all, a very good coaster. I enjoyed a lot more than the old version. Trackwork was better and scenery made for a better experience. Nice work. 8.9
This was a very nice coaster. The layout was realistic and enjoyable. Support work seemed decent and well laid out.
My only gripe is the second launch stalls on manual mode. I think you have missed a transport segment from the holding brake as the train will not move once stopped. This then leads to a crash situation. This can be solved fairly easy by adding a transprt section and changing your hidden brake from a block brake to a trim brake.
Hello. Quick note before starting the rate I immediately got this error upon loading: error C8: Class not found: LightScript ...1 error(s), 0 warning(s)
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- Technical - Track was smooth for the most part and pacing was good and fast through out the course. The brake before the second launch is a bit abrupt. Another weird track piece is going into the final brake. Just doesn't feel right. The ride could have had one of the trains in storage since at the end of the ride the guests would just be waiting on the last block before entering the exit station for about 30 seconds. The ride did not pass clearance in one or more spots notably on top of the first element. I saw at least 1 support that had different support sizes on each side of a joint. This would not help with the rides sturdiness lol.
- Adrenaline - The ride had great pacing (minus the abrupt stop before the second launch) and nice forces. The elements flowed well and the ride was fun.
- Originality - This ride was essentially an import from NL1, but with some additions and some changes. It's not an original layout but I sure would certainly love to see some other rides that have been made in the past get remade in NL2, unfortunately you're one of the few so far who have attempted to do this and do it well!
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As always a fun ride. Sure it was just an import but it looked fantastic! Great job!