I got bored and for the first time in like a bizillion years I built a coaster with nolimits software. I thought the end result was cool enough to share with you people, so enjoy.
This was an alright ride man - you should definitely keep building cause the starting blocks are definitely there!
Technique This ride had various issues with the shaping of the trackwork. A lot of it was very bumpy and jerky and there were several instances of pumping throughout the ride. The roll was a perfect example I think, there didn't seem to be any kind of consistency / thought into to the roll rate of it!
The basic shaping was there - I think you just needed to go through and tweak, smooth and alter the track to get it to work a little better. The supports were alright although the ride felt undersupported in areas.
Adrenaline I thought this ride paced very well - you made good use of the terrain to keep the feeling of speed high and some good element choice helped you greatly. The trackwork meant there were some odd forces which weren't great and I felt there was a lack of flow to a lot of the ride. Key point here is the first inversion that felt like several elements stitched together.
Originality Can't fault you too much here - good interesting layout (although maybe a tad repetitive with the semi overbanks) and the first element was unique despite the trackwork issues. I would've liked to see some more themeing / area around the station to make it stand out a little bit more.
Realism This ride suffered in this category mostly due to the trackwork issues. The ride also was way too long to not have a MCBR (killed throughput of the ride dramatically). Additional scenery items would have helped the ride feel more realistic too.