Technique Trackwork - Trackwork was fairly decent. It was rather drawn out but you did a good job generally of removing pumps and bumps from the ride. I felt on the turnaround in the second section (similar to Megaphobia at Oakwood) needed better banking - it wasn't consistent enough for me.
Supports - The ride lacked adequate lateral in various locations (such as the cyclone element) and cross bracing supports throughout the ride.
Scenery - The terrain work was good - perhaps needed more terratextures and variation to make it more interesting and realistic.
Adrenaline Pacing - The ride had consistent pace thoughout the ride, however it felt a bit labored in parts as the transitions and turns just weren't quick or interesting enough.
Layout - The layout was alright, lots of airtime and there were some nice twists and turns there despite them not really being executed quickly enough. I think the second drop needed a bit more intensity to it too.
Forces - I felt the forces were good on the ride. Good combination of laterals and good airtime thoughout the ride. Good work here :]
Uniqueness Layout / Elements - I felt the layout was alright. Some nice touches like the adverse camber airtime hill.
Scenery - The ride didn't really have anything that stood out scenery wise.
Realism
Supporting scenery - The ride didn't have any extra scenery to make it more realistic.
Buildability - The ride was low enought o the ground in enough places for this to be buildable. It was pretty massive and would be pretty expensive however.
Likeness to manufacture - I definitely saw hints of Beast and Son of Beast in this ride so good work in this area too!