A quaint little theme park hidden in a mountain lake valley. Plantoris park has 4 roller coasters, 7 thrill rides, and 7 family rides, all wraped around one end of Serpent Lake. Speed under Serpent Lake on the Sea Serpent, or spin up Plantoris Parks tallest tower Windseeker reaching 330 feet. Plantoris Park is equipped with full lighting for a night riding experience.
- A special thanks to - Magu78/Freefall for the many flat and tower rides. mkingy for the ticket booths and turnstiles. Projection for flat and tower rides. Turbo for park video.
**WARNING** -Plantoris Park is very large and may cause extremely low FPS -The Tilt A' Whirl has high downtime and frequently needs to be reset.
Gyro Swing - By Freefall Screamin' Swing - By Projektion Power Tower - By Plantoris Spinning Star - By Freefall Round Up - By Freefall Windseeker - By Projektion Enterprise - By NL2
Ferris Wheel - By NL2 Gondola - By Plantoris Pirate Ship - By NL2 Hully Gully - By Freefall Tilt A' Whirl - By Plantoris Gyro Tower - By Freefall Chair Swing - By Freefall
I'm sorry I didn't rate it earlier. But I thought it was a pretty neat park, one of the first complete parks I've downloaded. Attraction Placement-There's a long, tiring stretch of midway before you get to the majority of the park, but other than that, I don't really see anything wrong with the placement of the rides. Ride Quality: The coasters were pretty smooth overall. Zeus reminded me of a Morgan, which is good because I think it was supposed to. I think Sea Serpent is my favorite coaster in the park. All those underwater tunnels and airtime moments really deliver. Other mentions: Mad Mouse-nice that you included a family coaster. Gondola-I thought it was pretty creative using the suspended coaster cars as a cable cars type ride. Tilt-A-Whirl-throws an error message about multiple trains on a block. Pretty sizable variety of non-coaster rides for how limited flat ride options are for non-scripters. There looked to be a good mix of family rides and thrill rides. Theme-There wasn't really much of a theme as far as I can tell, but I don't think that's a bad thing. There is a coaster called Zeus but the rest of the park appears to be standard Cedar Fair non-theming. This whole park pretty much reminded me of a Cedar Fair park. There was some use of scene objects, like ride signs, here and there. Accessibility-I was kinda disappointed that the quadruple drop tower didn't appear to be animated. It could get annoying to want to ride Zeus first thing. You see this awesome, fun looking ride at the front taunting you but the station is way on the other side and the footprint takes up that whole side of the park. The queues themselves are fine as far as I can tell. Use of Space-I think the paths seemed a bit too grid-like, and the attractions were overall kinda spread out but not too unevenly so. I would have liked to see more variety of path angles.
This was a really cool park i loved the scenery and the flat rides. The terrain was really cool and i loved that sea serpent went into the lake that was really interesting and corkscrew was a great coaster. I really loved this Park you did a great job and i cant wait to see what you do next.
I actually had a lot of fun walking around the park, and you did well with the support scenery. The rides just seemed placed around though, not like they really had any purpose. The coasters were also pretty eh, especially Sea Serpent, it just looked impractical and random the way it was over the lake. Cool concept though.
I know this isn't a good comment review, but computer can't quite handle the size of this file, so I'm just giving scores from what I could see in Turbo's Youtube video. Hopefully someday I might be able to fully play and review large parks like this!
Honestly, I'm having a bit of a hard time rating this because I feel as though it was sort of all over the place. Parts of it were really, really excellent and others were... not so much. I have purposely not read the other comments so I won't be influenced by what others have said, so I do apologize if there are some repeated critiques.
First walking in to your park didn't set the best impression for me. It feels pretty barren right past the entrance gates; this might have been remedied by a flat or some buildings placed somewhere in the empty green right to the left of the entrance pathway. That said, I like the entrance on the hill and how you can see most of the park from there, and the piece of (Sea) Serpent right next to the pathway feels like a place I would find myself standing in a real park.
The use of the suspended coaster for a chairlift is genius, no question about that.
As a whole, I actually found your roller coasters to be your weakest points, and this should not be. Zeus is the obvious standout, but after that the next best ride for me was the Wild Mouse. (!!!) This isn't *inherently* a bad thing, but it's also not a good thing considering there's both an Arrow corkscrew and a unique Intamin launcher in this park.
There are too many things in the park for me to give you a full rating on the Arrow corkscrew and Intamin, but I will tell you my biggest issues with each, and why I feel the wild mouse was better. First off, the good, the mouse. I recognize that it's basically a standard Arrow layout but it was well crafted, the supports are good, the lats are perfect, and I really just loved the TINY deviation from a 'typical' wild mouse that really makes it feel more your own (the trick track at the end).
The shaping of the corkscrew coaster is the biggest problem for me, and the fact that it appears to be heartlined (though I could be wrong about that one). At the time that roller coaster would have been built (this is clearly not meant to be Tennessee Tornado), roller coaster design was based more on geometry more than anything else. I'm sure I'm not telling you anything you don't know, but your corkscrews are nowhere near close enough to the almost perfect spirals found on classic Arrows, though the second one is much closer than the first. Beyond that, I found the layout to be not standard enough to feel like a 'classic' and not interesting enough to be very thrilling. I also really disliked the lack of double corkscrew. While I am 100% aware that there are a few Arrow loopers which do not have a double corkscrew, I just don't feel like this choice paid off in your case.
The Intamin was simply the definition of "excessive" for me, especially in the airtime department. Almost every peak gave this screaming ejector air, on multiple occasions surpassing -1.5Gs in certain seats. Not only is this painful, it's monotonous, and the ride really felt like it dragged on. In a real world park, a unique launching Intamin would undoubtably be one of (if not THE) starring attractions, and here it instead feels like a throwaway space filler.
Zeus was simply superb, IMO. Just about the only thing I wasn't crazy about was the shaping of the bunny hills, but everything else was awesome. The supports look beautiful and authentic, the trackwork is smooth and generally well-shaped, and I love the fact that it feels like a cross between a classic Morgan hyper with forces more in-line with the GTX.
I can't give you any points for the creation of the flats, as i know the vast majority were taken (with permission) from another user. The tilt-a-whirl was great, though, except for the fact that after a few rounds it stopped working and had to be reset.
As a whole, without a doubt an above average park, but some of the "lesser" rides really hurt your score. Sometimes less is more, so if you're getting burnt out on a big project like this I would sooner have seen you leave out one coaster in order to up the quality of the rest. But I still thoroughly enjoyed poking around the park for almost 45 minutes and am certain I will return again.
nice park! the thrill rides wer exellent, but, mutch to my dissapointment, i coulden't get on the windseekeer-style ride and the screamin' swing-style ride. the turnstiles at the entrance building should be made so that they work, and there is no park exit. also, a couple of the rides don't have signs at the entrance. lastly, i really liked the cable car style ride, but the station layout could have been more realistic, where the entry and exit stations are normally opposite each other, and when returning to the station, riders get out one side, then the cars goes around a corner to the entry station. that is how real cable cars work. lastly, i was also dissapointed that the launched/freefall ltower-style ride does not work, and i don't understand why there are two coasters with corkscrew coaster-stlye cars. also, there is a large gap between one of the turnstiles and the fence, and in walk mode i can walk through the gap into the park-a security flaw. i think there should be a log flume-style ride too. i think you should do a "version 2" of the park, with the above problems fixed.
- Attraction Placement - I feel like the attraction placement wasn't too bad, though it did feel a little spread out with nothing in between.
- Ride Quality - The rides were fun! The coasters weren't the best technically but they were still fun. I really loved all the flat rides! They ranged from small to massive and I'm sure there was something for most kinds of riders at your park.
- Theme - There wasn't much theme in here. I mean you had some cool layouts and some nice effects after dark but nothing that really stood out. Well, nothing major. I noticed a few things made out of supports and I loved that! I can appeal to that more than most can haha.
- Accessibility - Every ride was accessible to everyone from what I could see. The only change might be for handicapped riders that may come up.
- Use Of Space - You had a lot of different kinds of rides all over the place, though there seemed to be a lot of areas that were empty or could be filled with bathrooms or food places or anything really. You could have even included a kiddie section but still the emptiness remains.
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Really cool park and I'm glad I downloaded. It was fun making the park video for you as well. The only thing that I'd suggest for another massive park that anyone builds is to make sure you can provide for the disabled and also have some place to eat and use the restroom throughout the park.