This is the NL2 edition of Viper Challenge! I have again the working turnstyles in the station! And I have a script: when the train leaves the station, you will hear a sound......
Technique Trackwork - On the whole this looked alright. Your hill shaping was okay and it generally looked alright - however there were a couple of major issues throughout:
[*] Especially on the hills, the ride jerked at the transition between pulling up and pulling down. To fix this I imagine you need to blend your different sections of elements together better. [*] Banking was all over the place - be careful not to overbank in places. Remember that +ve lateral G's mean the rider feels like he's falling to the right and -ve means he feels like hes falling to the left. Case in points, the entrance to the hill after the right turn near the lift, the downward helix needed work and just after the MCBR
Supports - The supports were okay - I could see what you going for but for the majority of the ride it was undersupported. The lift hill felt like it needed a much bigger spine to deal with that kind of support work too.
Scenery - Good effort with the lights, turnstyles and station building. Wasn't the best 3DS work but it was good and i'm glad you made the effort!
Adrenaline Pacing - The pacing felt pretty decent. There were occasions such as post MCBR where the ride didn't feel like it had good pace.
Layout - The layout was nice - I liked the mix of turnarounds and different types of airtime hill. I'd have liked to have seen better layout work post MCBR however as that felt a bit weak.
Forces - Forces were alright although it had way too many unnecessary lats as a result of the poor technical work.
Uniqueness Layout / Elements - As a fantasy coaster this didn't really stand out. It just felt like a weird combination of Intamin and B&M to be honest. I'd have liked to see a fantasy ride to have some really outlandish ideas or crazy scale and length to be honest.
Scenery - I liked what you did add to the ride as mentioned above. There was more I felt you could add as I spent ages trying to walk through the exit turnstyle as there was no sign to tell me otherwise