I really liked your 3 coasters! I'm quite impressed this time because is your first project in NL2! T: Great sense of proportion and shaping, the weakest point was the use of the roll points, it needed more balance. A. all 3 layout were great for adrenaline especially the wooden coaster full of crazy turns (the s curve at the end was too much though) O. good touches here and there making'em quite original rides! R: to be realistic they needed more work and also some theming! RV: Good rides not perfect at all but funny to ride and nice to look at! Good job! Keep building!
Bendminder - Pretty fun little ride, with some nice airtime. There were a few problems with it however. The bottom of the lift hill inclined too slowly (if that makes sense, I don't really know how else to put that), but you can easily fix this by double clicking the vertices and checking "strict" along the lift hill. The whole track also felt pretty wobbly (as in the roll points were messed up) and the entire ride's shaping was off, especially the first turn after the drop. All of your transitions were also off, some being too slow and some being WAY too fast. One turn pulled like 3 lat Gs. The first airtime hill also pulled over -3 vert Gs, which is basically death. As for the supports, I'm pretty sure you just used the generator, which I totally get, but with the compact layout, some of the track was under-supported.
Snowy's Cones - This ride was definitely interesting, albeit boring. There was a minor clearance issue where the wheels clipped through the support on the corkscrew, but like I said it was minor. Also the transition into the last turn was a little jerky. You also used prefabs, which I can understand for a coaster this small, but that's going to take off points for me. Making your own would have also helped avoid the clearance issue. The final brake run was bent as well, or maybe that's just my eyes playing tricks on me. Pretty sure it's bent though.
Flight - This one also had quite a few technical issues. The lift hill inclines too slowly and the top of the lift was too rounded. The first drop and the air time hill were pretty good, but the tunnel after the airtime hill is too far down and the bottom doesn't come out of the ground. This can be fixed by just moving the style separator up a bit. The loop felt pretty good on the ride, however when I got off and looked at it, it was angled weirdly. I think I get why you did that, but it didn't look right. Your rolls were all over the place. Probably had the most noticeable wobble i've ever seen, and a lot of the turns were over-banked, like the turn leading up to the turn before the MCBR. You can fix this by either doing it yourself or double clicking a roll point and clicking "no lateral Gs" (it says something like that but I can't remember exactly). The MCBR wasn't straight either. I don't know if it was just tilted or the track actually wasn't straight so I'll give you solutions to both. Double click on the roll point or vertex and check "strict". Or with the roll point you can just set the angle to 0. The cobra roll was my favorite part of the ride, however it felt more like a vekoma cobra roll than a B&M cobra roll because of the valley not having enough banking. The corkscrews also weren't shaped like B&M corkscrews. If you need references to what they look like, you can go to rcdb.com and look at B&M elements. As for the supports, all of the elements were under-supported. The cobra roll only had one, and the loop had two at the very bottom. I recommend you look at pictures of B&M supports and just copy them.
Sorry for the lengthy rating, I hope I wasn't too harsh
The wooden coaster had its ups and downs and towards the end with the s-turns til the final break run. The reversed LIM launched ride was very nice and creative when it wound through the wooden coaster. The floorless was nice how it had a very high capacity rate with a max of 6 trains, worked better with 4-5 at the max. With the bypass strip on the floorless, if you reverse the train from the bypass storage track, it valies out between the storage and the ready track blocks. And one more thing, keep up the work in NL2. I look foward to seeing more of your tracks, and maybe a themeing ride
Bendminder - I get a real Gravity Group feel from Bendminder ala Fjord Flying Dragon. The transitions are really,really harsh though! Especially that low overbank. Which also collides with the turn above it That one would really hurt. Just make sure you give enough space for longer transitions and it would be a great signature coaster for a smaller park.
Snowys Cones - D'aww! It's your first! :3
Flight - This should be the coaster in the pics. The colors (McSteal) are gorgeous! By far the best of the three and the one with the most attention. I few areas seemed too banked for the forces, most notebly the valley following the turn around/airtime hill after the loop but definitely the best one. Even with the completely freestanding cobra roll, and loop... Everything before, between, and after the elements are supported, why not those?
the tunnel before the loop looks like leftovers from clearance testing, especially with the opening clipping underground. But the track out of it digs into the ground as well so... yeah. A little terraforming would fix that right up
And where is some scenery! Pop some trees somewhere lol. It helps not feel like Grassland Purgatory
I'll wait for a revision where you finish supporting it to leave a rating as the park seems more like a first draft than a finished product.