T: not really much to talk about. there were a couple spots that the train just stopped, but that is because of my computer and of what I have open, as well as the lights. A: Very fun ride, had no idea where I was going, which is good for a 4d coaster. U: With that being said, it was kind of like another 4d coaster and that you had no idea where you going because of all the flips in the seats. R: I can definitely see this ride actually being built by a theme/amusement park. RV: This one is the lowest because the line for the front line would be tremendously long due to the fact that it can not be used when the front facing (wingrider type) train is in the station due to the fact that it cont fit the sensors that are within the station to stop the train. Good job and keep up the good work. And also, good luck with the rest of the competition and may be the odds ever in your favor.
Quick review, sorry. I think this should be higher rated than Sledgehammer! Both are great, but this one was just a better coaster.
What really sold me was the way the cars moved, the sound effects, It was all done so well. I can't even tell which direction is more fun to ride (forwards start or backwards). Anyways, I'm going back to ride this right now.
T: 8/10. Not sure how accurate and stable this would be, but it seems fine albeit oversupported.
A: 9.5/10. This is where the coaster shines. I wish it were real.
O: 9/10. Seems pretty original in some of the elements on this ride. Great work I cant wait to see more.
RYU is a beautiful stunning roller coaster. I get that you stylized the supports to fit the theme and I'll even toss in that maybe you were trying to Japan-code reinforce them but the size and scope vs. how they connect would really make the ride less stable ol.o
The shaoping was very aesthetically pleasing and rode well, the supports could be more down to Earth.
it was a disorienting ride, but the pacing is way to slow for the flips performed. It would feel more like hanging upside down on a top spin... You really have to hit those flips on points of weightlessness and look out for letting them stall too long.
I do like your twist on the more classic out and back style. That is a real benefit to parks with limited space that I'm glad to see a posotive upgrade