STORYLINE: It's been 2 days since you were separated from the other members of the expedition across the desert. You can't remember what water tastes like. Suddenly, everything starts to fade away into black...
You wake up. You see trees, grass, water. You look up and see a massive wooden coaster with beams scattered across the desert. Is this a joke? No. I assure you this is no joke, and you are about to go through an unprecedented experience, on Sandstorm.
DESCRIPTION: This ride is a short and unique, yet extremely intense Intamin PreFab. The cable lift is made out of supports, and the environment and skybox are custom creations for added theme and realism.
Also in the background is Twister, an older Intamin Mega coaster I made in NL1 and imported. It dives under the wooden track a few times and fits in great with the park!
Stats: Height: 183 feet Drop Angle- 89 degrees Maximum Speed: 70 mph Length: 3,656 feet
Enjoy your ride and please rate
(If you would like the environment, feel free to PM me)
*Fixed absolute path error. You may get the "Oasis.3ds file not found" error. This is normal.
I'm sorry; I really wanted to enjoy this track but it has some really egregious issues at the moment. It's not terrible or anything, however, without a doubt it would either be a) greatly, profoundly uncomfortable to ride or b) simply throw riders right out the train.
Here's the problem I have with rating a ride like this: when you have such pervasive issues with G-forces, it has a direct effect on every category moreso than any other single problem, IMO. I can't give you a high score in technical because you either missed the serious negative G problems (and one seriously bad moment of lats), or you were unaware that they were problematic. I have a hard time giving a high score in adrenaline in this iteration, because rides are always less exciting when they're downright painful/murder machines. It's not very realistic because of the lack of attention to forces, and basically because of all of the above it doesn't have a lot of rider value. So here we are.
Truly I am trying to be honest without being too harsh. I would be more than happy to help in any way I can to get this track a little more up to scratch, if you want any, but currently I am merely being straightforward about how I found this ride. Let me break it down briefly, and I apologize for some repetition:
T: Gs, Gs, Gs. The track seemed generally pretty smooth and the supports were fine, if a bit generic and evidently totally pre-fab. The one, gigantic issue was the G-forces (in case I haven't made that perfectly clear). Every single apex pulls at least -2.0 Gs in one or more seats, and the final turn appears to approach 2.5 LATERALS in at least one seat. This is all just too much. It is uncomfortable for legs and for all the blood rushing to riders' heads. That first air hill could possibly come closer to -1.5, as could the second, but after two strong airtime moments like that riders really need at least a tiny bit of a breather (think of El Toro). It is not only the fact that the negative Gs are so low that makes this so problematic, but how often they happen and how quickly you are oscillating between crazy negative and solidly strong positive forces.
Also, your final brake run was way too short to be safe.
A: Would have been fine if it weren't for the aforementioned issues.
U: Average; this is not a result of the g-force issues but the result of the ride not being very unique. I mean, it's fine, but even if the forces were perfect there's nothing about it that really sets it very far apart from any other Intamin prefab.
I think I pretty much covered realism and rider value between everything stated above.
Anyway, like I said you are more than welcome to contact me if you feel there's any help you need in fixing this up. Likewise, please feel free to send me a message if there is anything about this rating which is unclear. Practice makes perfect, or as close as we're likely to get.
I think this could be a really fun, short blast of a ride if it's toned down quite a bit. I really like the relentless pacing... it's just a little *too* relentless. Still, I honestly believe it's a good base to start from so I'll be looking forward to seeing what you can do with it.
@Zacattack- I have no Idea where the lats came from to be honest. The negative g's though were intentional- it was much less intense in NL1 but I didn't factor in NL2's more realistic physics engine so every force on the track was exaggerated when I imported it. I thoroughly tested it in the editor and I never got that many lats. But thanks for the rate anyway- it really helps!
C:\Users\Mohammed\Documents\Oasis.3ds: File not found E:\DownloadsE\GyroDropTower\TheGyroDrop-Station.nl2sco: File not found E:\DownloadsE\GyroDropTower\TheGyroDrop-Tower.nl2sco: File not found E:\DownloadsE\GyroDropTower\TheGyroDrop-Tower-Top.nl2sco: File not found E:\DownloadsE\GyroDropTower\TheGyroDrop-DropCat2.nl2sco: File not found E:\DownloadsE\SandStorm.nl2env: File not found C:\Users\Mohammed\Downloads\sand.jpg: File not found Failed file: "C:\Users\Mohammed\Documents\Oasis.3ds" Failed file: "E:\DownloadsE\GyroDropTower\TheGyroDrop-Station.nl2sco" Failed file: "E:\DownloadsE\GyroDropTower\TheGyroDrop-Tower.nl2sco" Failed file: "E:\DownloadsE\GyroDropTower\TheGyroDrop-Tower-Top.nl2sco" Failed file: "E:\DownloadsE\GyroDropTower\TheGyroDrop-DropCat2.nl2sco" Failed file: "E:\DownloadsE\SandStorm.nl2env" Failed file: "C:\Users\Mohammed\Downloads\sand.jpg"