Hard to rate this one but certainly your best effort so far! Before riding it I changed the env. to sunset and it looked beautiful on your ride! I mean it! (Try if you haven't) The track was mostly smooth with a really good balance of speed and elements, on the inclined element there is some weird banking going, but the G's were ok during the entire ride. Good effort with the custom support but is not up to the standards these days, it can be more functional and look more realistic. The layout is really unusual but i liked it! it really felt like flowing and bouncing around because is so uncommon and unexpected. The mcbr section had not enough slope causing the train to stop there for too long and the brake on the final curve is just not realistic I see a big improvement this time and I gave you a slightly higher rate to encourage you to keep the good job! PM me if you want to discuss more about the rate!
I very much enjoyed this coaster. It had a lot of nice, unique elements. No real bad transitions, and it looks pretty exciting. Only real complaint is that the mid-course brakes were quite strong, but other than that, I liked it. Keep up the good work.
Technique Trackwork - Trackwork was pretty good in a lot of places - I thought the trackwork was pretty good through to just after the dive loop - the first element certainly showed that you've nailed what I think used to be known as the "3 node method" as you've ensured that no change of direction happens on a node - which is very good and gives a smooth ride - so props there. I think you need to now apply those skills a little better throughout the rest of the ride however as their were some sloppy/snappy transitions here and there.
I think some of the poorer trackwork within your ride were through poor layout choice and in some cases (the rising roll element) the shaping needed to be a bit better. In that particular case I think you needed to make better use of con(tinous) roll to create better flow and roll it earlier to get a less snappy inversion. I've actually had a play around with that element on your ride and I'll keep the save file for a couple a weeks in case you fancy a look at what I felt it should have ridden like!
You also need to be careful with your forces - especially in a ride such as this. Its not the most comfortable coaster type for extreme lateral and negative G's - and I think if you'd banked a lot of your turns more you'd have avoided some of the laterals - although you might have needed to tweak the lead ins as well!
I also thought you did a decent stab at supports - keep referring what you're doing to real life designs to get the best out your designs though - supports are easier to do - just it takes patience to really nail them!
Adrenaline / Uniqueness I liked your ride adrenaline wise - the layout was interesting throughout and I felt it had a good variety of forces. The incline roll would've been fun had you executed it a bit better but I do like the idea. The start was inventive and cool too - double airtime! The ride also had several flow-y elements and whilst the technical knitting together wasn't great at times I felt the layout did have a nice overall flow to it.
I think the pacing would've been improved ten-fold had you reworked the MCBR and section after it to a) not practically stop on said MCBR and b) not required the trim before you entered the final brake run. This part felt unimaginative and I felt given the rest of the layout your capable of coming up with something far better!
Realism Pretty much covered in the rest of the categories.
Not a bad coaster overall - feel free to pm me about your rate! [: