Took a long break from working on this. went back, realized it need to be scrapped lol. Was going to scrapyard it, but hopefully I'll get some opinions on it. There are worse parks out there XD Might fix up one for a much better and realistic park I have ideas for. More or less trying to get the hang of NL2 elements and designing... FAIL Track work isn't too bad though
Support nightmares ahead btw. kinda sorry 'bout that.
Only rode these in the front since you declared you were scrapping this and thus implied you don't hardcore care lol. ----------------- Flying Coaster - Interesting. Just know that when you're lying down the acceleration G's become your vertical G's, and lets just saying putting the riders in the flying position through 3 G's against the restraints is a big no no. Otherwise, creative layout (really has potential once it's not deadly) and good presentation. ----------------- Woodie - Don't end a ride at 11mph before the brakes. It screams "valley potential". Also make sure you check the G's in the back seat, don't design a ride focused only on what happens in the front. Remember that no one is like "god remember the positive G's in the helix?!" when they ride a woodie, because woodies generally don't have many vertical G's so try to avoid going over 3.5G's, some set that to even exceeding 3.0 depending on the person. --------------- Suspended - Why no banking on the elevated turn after the big drop? Also way to set up an environment that drop was cool as hell. --------------- 4th Dimension - I definitely died.