I thought most of the ride was perfect! It was very smooth, the supports were great, and the color choices worked perfectly with the environment. The only thing i didn't like was how weak the airtime was. RMC airtime is arround -1.3/-1.7. Other than that, it was great!
it was a very good combination of the pace, rythmn and layout of a traditional wooden coaster but used the hybrid style to your advantage to provide large giga-coaster features like large hills, long extended breaths of air time, drawn out high speed turns and sudden, tight twists and banks. also very nice incorporation of inversions and near-misses on such a large coaster. only complaint was that you should've built up & sustained a little bit more speed throughout the ride.
Een mooie coaster met goed uitgewerkte supports, wel veel lange elementen wat het ritverloop enigsinds saai maakt. De dive coaster is snel, hoog, soepel maar mist ook wat uitdagende elementen wat mij betreft.
Bon travail dans l'ensemble, montagne russe vraiment bien r??????aliser. Mais malgr?????s tout manque de r??????alisme (en vrai les personnes recevrait trop de G)
From the steep incline to the breath taking drop, to all the inversions and twisted layout.. This ride was absolutely amazing, in every way possible. The Speed throughout the ride was great, consistently giving you a thrill left and right. Alot of airtime made this ride unique too, and to end it all, the way it felt close to a real RMC really takes an effort that you seemed to complete with no problem. I am totally in love with this ride and I'm hoping to see more amazing RMC's in the future!
It did not have any airtime on the last few hills so I boosted the lift up to 35MPH and removed the creep over the lift. Now it is a really crazy paced RMC coaster. Plus I made the trains 6 seaters.
De Riese: T - Mostly good trackwork and supports. My only real complaint is that your immelman should have been a bit pointier and had a much smaller radius at the top. As is it looks a bit flattened. I know you had to dodge some track and get it to wrap around the lift, but a slightly less steep lift angle would have done the trick just fine. Otherwise the G's and supports very very good and controlled. Only noticed one pump at the bottom of the second vertical drop, but that's not a biggie. A - Did what a dive machine is supposed to do and kept me entertained. U - Different but not outlandish layout. Interacted with its surrounding well and didn't do anything ridiculous. Good non-super obvious terrain use. R/RV - Pretty good. My only complaint is that I think your splashdown could have been a bit shorter so that the speed isn't killed quite as much as it was. I realize that in real life the splashdowns are essentially a jazzed up cheap brake, but you get my point. Really good ride and I liked it a ton.
Vulture: T - Supports and shaping seem excellent. My only beef with this ride is that the barrel roll/zero g roll seemed to be taken a bit fast to me. Perhaps making this element like the twisty thing on Outlaw Run would have worked better. Otherwise like in the dive machine I felt like the G's were very well controlled and the supports looked mostly realistic. On your immelman, are the very long wooden beams on the side at a diagonal supposed to be steel? I recall Goliath having those but them being steel. Perhaps I'm mistaken. Trackwork was excellent and I didn't notice anything wrong with it. The lift stall took m by surprise. I thought I had accidentally decreased the sim speed. A - Paced well with an interesting layout. Again I feel the barrel roll was too fast, but aside from that you didn't rely on killing people to make a ride interesting unlike lots of other rides I see. U/R/RV - Great ride that paid attention to what RMC's generally do and pulled off the look well. Neat ride I rode a few times in various seats.
Next time add a few trees around both rides. It doesn't need to be a full on forest, but a few trees would have really helped the area feel more real. Really great rides I'll look out for your uploads in the future.
It is a bit fiddly getting on to the coaster since there is another one hidden right on top of it that is used to generate the crossties, just fly around the ride spamming E and you should be able to get into it.
As for the message, that will always come up, that's just the scripts at work.
When I opened your ride in the simulator, I could not ride the coaster. I got the following message:
Coaster has multiple (4) storages with buildings. Checking for parallel storages now... Found storage with 2 tracks Found storage with 2 tracks Coaster has multiple (2) storages with buildings. Checking for parallel storages now... Found storage with 2 tracks 00001110123421225323364344754558656797 67891011121314810811121314159906781516 101011111916171212210171813133111819141 44519201515166202116171772122121818822 23241919923242520201013142621211125262 72222121527282323131628292424141729302 52515163031262627173127181918280282019 29012921203012322213123423222345243002 45625311256726226782730278928412891029 52291011306330111231743112138513149614 15107151611816171819202112917022131001 18231411121924151223202516133421261714 45222718155623281916672429201778253021 18892631221991027232010112824211112292 52212133026231314312724141528251516292 61617273017182831181929302019312120222 123222423252426252726282729283029313031 Splash Effect: Coaster found: Der Riese Coaster style ID is: 21 Splash Effect: Estimated splash range of 25.5 meters detected. crossties: Multiple trains on a block detected
Mod edited to split the long number into several lines so as to not stretch out the page