After the 2011 NLT wrapped up, I found myself left with a second-place winning track, however it always felt incomplete to me. Being in NL1 at the time, I simply couldn't see myself being able to finish it satisfactorily, so I broke down and released it. With the release of NL2 however, I saw myself being able to get it to a point I would be satisfied with, so I decided to revisit it and attempt to make it simply gorgeous. So, I stripped the coaster down to trackwork only, and I decided to re-do just about everything else. Now, more than a year later, I've finally finished it.
I do realize that if you really try, you can get it to fail e-stop...but as the trackwork was done in NL1, I was unable to fix this issue fully. I mention this so you don't have to in case you rate. Anyhow, if you have any questions, I'm more than happy to answer them.
Please enjoy but keep in mind it may be fps heavy (depends on your comp).
Ratings are always appreciated but not required by any means.
Once again, enjoy!
Track Stats:
Total Length of Track: 1459.83 m
Max Height: 37.4985 m
Min Height: 5.01743 m
Top Speed: 105 km/hr
I would like to thank my testers: TTD03 Cool5 Oscar Highthrills3 TallonD83
As this has been tested by multiple people, all of whom had no issue with the file, if you can't get it to work, it's your own god damn problem.
My favorite thing about this ride has to be the setting. It just echo's the name and theme throughout and personally I really appreciate that in a ride. The entire landscape felt stepped really well - gave the coaster a great look from afar and as you got into the ride the landscape adhered to the track in natural way - which is always pretty tricky! The pacing was pretty good throughout (despite me not being a huge fan of multi launch rides) and the layout was incredibly inventive - which some great little elements.
My only big issue was the lack of real forces - which hurt your adrenaline score - there was one instance you properly ventured over 3Gs and for the rest of the ride it just felt a bit... sedated. Otherwise what I've marked you down for is fairly petty I guess - its mostly to differentiate between a near perfect coaster and yours (an extremely good coaster). 3DS could've done with some work - they felt very "NL1" in that they were static and some of the textures just didn't look right. Would've been nice to see some station area stuff too. There were a few little bits of trackwork that might've been better too (section into the final brakes for instance).
Feel free to pm me for any additional comments /questions! [:
I really like this ride! If there's a park with such terrain, I would be amazed if they didn't build something like this. The technique was really good. It flowed well and was smooth all around. The transitions were very well done. The second launch was a bit awkward feeling due to it came shortly after the brake segment. However, I understand it was for blocking purposes so whatev. The second half of the ride was much better than the first. The first half felt like it was lacking action but more than made up for it in the second half. Adrenaline was great! The extensive terrain work and placement of trees and stuff add to the adrenaline and uniqueness of the ride. Realism was spot on if there is such a park with terrain like it. Just take a look at some real life parks that build their rides onto the existing terrain and make some kick butt stuff. Rider value, spectacular, I would ride this all day long if I could