Extended Wild Mouse Coaster with many hairpin curves, a large drop and some additional track sections. Working with double station and separated Loading/Unloading this coaster reaches a hourly capacity of 1400 persons despite of running with 4 passengers per car.
Awesome mouse coaster type ride. Very unique. The switch tracks seemed excessive, and being able to transfer trains off the track quickly is almost impossible. If there even is one e-brake applied it messes up the entire track, as each train barely makes it passed the blocks even with full speed. This is a very interesting ride.
This was well done. Trackwork and supports are solid. I could instantly tell what you were going for, and it has a nice realistic layout. I feel bad when good rides get a short rate, but I don't have much to complain about. I really respect how you got the blocking system to work so well with that many trains.
My two complaints are the following: Is the dual station and the sheer volume of trains really necessary? This may fall into the "just because you can doesn't mean you should" category. Also next time maybe add some trees at the bare minimum. I'm pretty lazy in this regard too, but if you add some trees or something it'll really bring the ride area together and make it look much better.
T: Very smooth track. The co-ordination of your station block system is amazing and flows like clockwork. Just watching the track switch and match with the train locations at the right time was brilliant! G's wer totally in check and the most was +/-1 lateral g in the hairpins!
A The adrenaline was constant throughout the ride as even with all the block breaks sections the speed was maintained and there was no slowing/stopping during the ride. A tunnel or 2 would have sent the adrenaline to 10 (IMO) but the ride was very well paced and flowed beautifully throughout.
U: The layout was very unique in the way the drop and hairpins worked together along with the long swooping right-handed turn in amongst the 2nd set of hairpins. My first thought was "a wild mouse spaghetti bowl!
R: This was by far the highest scoring aspect due to the coasters rider flow and precision co-ordination and timing.
RV: This track would get several repeat rides due to its unique layout and perfect pacing. If there were a spinning version of this track this would draw much more repeat riders due to its unpredictable nature.
Overall: These are only my thoughts/suggestions and are only mentioned to provide feedback on increasing your rating score. I absolutely love this ride and would be thrilled to see it in a real theme park!