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This pack features a few things that you can add to your coaster in order to improve the realism. Such as: -Proximity Sensors -On Ride Camera -Station Mechanisms -Station "Clacking" (This pack is intended to be used on B&M style coasters, however the Proximity Sensors and the On ride camera can be used on Whatever coaster you want)
This pack feature the sensors in the 3 standard positions that B&M usually use on their rides. - Single vertical - 2 horizontal inline - 2 horizontal side by side
The Station mechanisms are cloured to a generic grey colour, to change the colour, either import the object into your preferred modeller and change it there, or use .NL2mat's
For the "clacking", you need to set down 9 triggers on the track and line each of them up with the wheel axles of each of the cars. 8 for the cars, 1 for the zero car (you'll kind of have to guess where the zero car one should go for the floorless coaster). You will them have to name them Trig1, Trig2, Trig3, etc. from the back to the front. http://imgur.com/gsJ67nN Once you have done that, Open sound.nlvm and in the line:
private static final String sCoastername = "BM Addon Test"; (should be the 4th) Change the name BM Addon Test to the name of your coaster. Then Open soundTrigger1.nlvm, soundTrigger2.nlvm and soundTrigger3.nlvm, and in the line
sSound.setPosition(new Vector3f(10.4f, 5.5f, 14.77f)); (should be the 13th / it will be more or less the same line in each file) Change the (10.4f, 5.5f, 14.77f) to the xyz coordinate of the station. For example, if my station was at x:10 y:14.5 z:13, I would put (10.0f, 14.5f, 13.0f) in the script.
You will then need to attach the sound.nlvm, soundTrigger1.nlvm, soundTrigger2.nlvm and soundTrigger3.nlvm files to your coaster (Coaster Properties > Scripts > Add).
If all goes, a clacking sound should play as the train moves over them, both when exiting and entering the station. side note: the script for the "clacking" is only compatible with trains of 8 cars in length (not including the zero car).
EDIT 03-01-15: The script for the On ride camera has been altered so you now don't have to mess around with the script yourself, making it much easier to set down.
To get the On Ride Camera working, just place down the camera object and create a trigger on the track named Camera (it must have the capitals). As long as the Camera object is within 20 meters of the track, it will work without having to fiddle around with the script
I'll admit, there's probably a much more efficient way of doing what I'm doing, but hey, it works.
--------------------------------------------------------------------------------------------------------------------------------------- -------------THE COASTER IS NOT THE FOCUS OF THIS DOWNLOAD, IT IS JUST THERE AS AN EXAMPLE------------- ---------------------------------------------------------------------------------------------------------------------------------------