Heavily based on an existing Vekoma Boomerang style. This time I tried making that coaster into a more thrilling version. Speeding up to 44 mph you will see a 52.5' tall Cobra Roll that goes pretty well with the 2nd climb! 32.8' tall Corkscrew instead of a vertical loop that I used to play around with when I would often build the same model in RCT3. Coming out of my ideas! 36.1' tall Banked Turn that also looks like Cutback. Quick Zero-G-Roll that provides you an earth-spinning view, just as ''Maverick'' has gone wild at 6g's before soft opening to public! You will go under the 1st inversion, too, yay!
Introducing This 2nd Gen Twisty Boomerang!
Length: 942.3 ft Height: 88.5 ft Drop: 78.7 ft Inversions: 4 Speed: 44 mph Duration: 1:10 Positive G's: 5.3 Lat G's: Never go higher than 1.9, I believe...
Nice job! This track was something Unique and different and it would be amazing if this was real. Your inversions where nicely spaced out. Great job overall!
I'd recommend next time you make a shuttle that you have a second chain lift. That way you can make it go through the first set of a elements a bit slower and cut down the on the G's. Aside from that it was an interesting relatively compact coaster, it just needs to have the G's shaved down a bit and I'd recommend a second chainlift for that. Also that smallest roll might be a bit much for people no matter what you do with it.
A nice take of the boomerang. There were some flaws, however there were some good parts! T: This wasn't that smooth. The smaller diameter of the inversions masked the ride to be smoother than it actually is. When trying to determine if your ride is smooth, ride in the last car and watch the cars ahead. It will show you where the pumps and bumps are. Your biggest issue is the lateral Gs. No, they didn't go into the red, however they did cause for an uncomfortable ride. The only support thing I saw was the barrel roll. Give those supports some lateral help and you'll be set. A: Like I said, it was a nice take on the boomerang. Besides it's layout difference, the major 'issues' (lack of better term) is the flow. Make the elements glide from element to element and you'll have a higher satisfactory ride. U: Above. R: Watch your lateral Gs. Like I said, not going into red doesn't mean its good. RV: Fun take on the Boomerang. Would enjoy if fixed a few other things!