*ATTENTION - The low detail, more optimised file is Revision 1! The high detail, less optimised file is Revision 2!
Welcome to JTech Developments! We are the leaders in future innovation! You have been invited to experience some of our latest creations designed to enhance the experience of human life!
Here at our research facility you can try any of the codenamed projects below:
- PERIPHERY -
The latest in transport innovation. You will be required to test the maneouverability and ride experience of this latest device, by passing through all 10 rings, without fail. Featuring two world first elements; the Twisted Carousel and the Double Inline.
- Sky Surge -
The ultimate freefall experience without the worry of personal responsibility. Test drive one of our ongoing experimental devices that has been designed to simulate skydiving with the upmost thrill and safety.
- Discombobulator -
One of our older projects, designed to confront and reverse the effects of human disorientation. You will be subjected to rotating forces that defy and disorientate your bodys natural balance, but do not fret, for this is our safest, most reliable contraption yet.
Enjoy your time at JTech Developments and remember, we are the leaders in future innovation!
Credits:
- Created By JAMMYD778 -
- Music Used Is Urban Gauntlet by Kevin MacLeod (http://www.incompetech.com). Licensed under CC Attribution 4.0.
- Support & Feedback courtesy of Apex Amusements,
- Thanks to Magu/freefall for his Seat & Table models. Also, thanks to Projektion for his flat rides, dapalm for his rock set, and n7 for the custom foliage! Super people!
I really enjoyed this .. it's the first time I've played a "Park" setup and that what I loved the most about it .. at this particular point this is easily my favorite I've played so far =)
Amazing Amazing Amazing!!! I really enjoyed this park. Your wing rider was amazing and I love how original it was. the first inversion out of the station was perfectly executed b/c I was not expecting to go upside down. The way you incorporated the head choppers and the keyhole theming was genius which kept the ride exciting throughout the duration. Great Job!!
You made an awesome wing coaster in such a small layout. Loved the wall that folded when the train was dispatched. The theme was very well done. All the rides in the park have the same look. Loved how the coaster made use of space by going around the other rides. The coaster had lots of the traditional wing rider "close call" elements which was great. I loved the theme in the queue line as well. The rides in your park were awesome too! Great job!!!
Seriously top notch work - definitely a standard setting for creating a complete area of a park in my opinion. The whole area really came together well and you incorporated the double roll (reminiscent of Gatekeeper) into the entrance perfectly! What I really did enjoy was how you designed the ride technique-wise. You really hit the nail on the head with the pacing through the inversions and the flow of the ride, which is something I've seen a lot of people struggle with on wingriders! The execution of the theme was really good and there were loads of little scripts and such that added to the ride.
I'll agree with CK with his criticisms however as the continuous roll elements did need breaking up a bit - and I felt the ride almost ended one element too early (but I'm sure you'd argue it would have me coming back for more ) The rides were all biased to one side of the area however - it would've been nice to maybe spread them a little more so that area wouldn't get so crowded IRL.
Other not so important comments - your baggage hold was way too early in the queue - they would've have had to kept an insane amount of baggage there! I could also get into the female toilet from the male toilet. Fortunately the park was empty.
The ride itself was well done with controlled G's in all seats. Supports were pretty spot on too. I do feel it needed one less inline roll style element like a corkscrew at the minimum to break it up a bit since it got a bit repetitive but I do understand this track style doesn't play with others occasionally, and that transitions become a problem quickly. Not much else to say here because nothing is totally screwed up.
The park it was in felt very real, and the theme was pretty good without getting cheesy. The rectangular window things everywhere were a bit much, but I gotta say you lined up that double roll with the scenery pretty much perfect. That area was very well done. Also I appreciate that you didn't go smack into making the biggest of whatever like I always enjoy doing. The whole area definitely felt real and reminded me of that Swarm ride. Everything was nicely compacted together and I appreciate the little touches like the picnic area. The effort you put into the queue is appreciated as well.
This is a really nice upload and I hope you make more in the future.
AP - The place of all the rides were brilliant! Everything seemed to "fit" right into place with one another and all the rides co-existed well. Perfect here
OQofR - The overall quality of the rides were GREAT but, that's as to be expect from you The shaping, transitions and pacing the coaster were spot on and I liked how it was different; meaning I wasn't able to look at the ride and blatantly tell where your inspiration came from, not there is ANYTHING wrong with that but, I like how Periphrey had a couple of "new" elements! However, I did have some concerns with clearance on your Sky Swat ride... the base of the ride seemed awfully close to the back of the seats while the ride was cycling, almost as if riders would literally be hitting their head on the ground but, since there's no actual way to test (with clearance envelopes) I won't really dock points!
T - Although I have seen themes similar to this, I must say that JTech Developments is one of the best, if not the best!
A - All of the rides were very accessible! Great use of signage and the queue lines were really easy to work through.
UofS - Like I said the overall placement of the rides were great... but I do feel like they could've been spread out a bit more.
This area release was really nice, just like Storm Valley! It's a shame they can't all be released as one big park, I'd love to see it in its entirety!