Garuda started with a simple idea: I want a B&M Dive Machine with a bigger drop. This marvel of modern engineering features a massive 330-foot vertical drop straight into the ground, reaching a top speed of 96 mph. Fly across the sky on the coaster's high capacity 40-passenger trains through a 260-foot immelmann, a 230-foot dive loop, and a first for this style of coaster: a giant, 175-foot zero-g roll station flyover with two keyhole towers designed with inspiration from the popular Wingrider coaster style.
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The name Garuda describes an enormously gigantic bird-like creature that appears in both Hinduism and Buddhism. It is also known as the gold-winged bird. I had the color scheme chosen before the name, and when I looked up mythological birds, this name was astonishingly perfect.
This is my first NoLimits 2 upload to the exchange. It is hopefully one of many to come. It is by no means my first or only work in NoLimits 2. It has been sitting on my hard drive for a long time and I figured it was time to upload it. It's nothing fancy; just a single roller coaster design in a relatively empty environment and two simple custom keyhole towers. The track was designed to accurately emulate B&M as best as possible, and I am only unhappy with the shaping of the immelmann which I do not have the desire to go back and fix.
Please kindly return here and let me know what you think with some numbers and maybe a sentence or two.
I like the idea to build a over 100m high Dive Machine, coz it??s awesome to have such a steep and high drop. First of all you did a great work with this ride it??s very smooth and the Elements are cool, but the supports are a little bit unrealistic at some Points coz they aren??t connected to the track, the Lifthill is too steep in my opinion. The G??s are overall nice but in the Immelmann or in the zero-g-roll u haven??t 0g and i missed that, a weird part is the straight track before entering the zero-g-roll. The capacity is great coz the 4 cars which every train has, the coaster passed the E-Stop. I would love to ride this ride, after rework (so the zero-g-roll and Immelmann are Zero-g, the Supports are more realistic)
Prepare for nitpicking since yo didn't screw anything up for me to really comment on: Trackwork had a couple ultra small pumps that aren't worth mentioning and might even just be the banking for all I know. And speaking of which, great job not letting the auto-banker take over and start wobbling everything around all over the place. Great job keeping the G's in check with 4 car trains. I appreciate when people don't rely on bad G's to make their ride interesting. I don't quite get the 11mph lift you have on this thing, especially since the lift is so steep. I would have kept it a bit slower so that the blocking could be a bit less nuts but that is just me. Maybe 9 or 8mph would have been better.
Supports were excellent overall. The main issue I have the massive gap you have in the immelman. I know B&M never puts a support there and I see that you thickened the track spine to try and compensate. I would have had the spine pre-thickened before that at the part where the train is facing vertically upwards so that it's already thickened and stays that way across the whole span. Supports on the lift maybe could have been a bit thicker as well. Also, on the overbank after the immelman you have really wonky supports. I think you selected the wrong connector style there. I would have had it connect to the side of the track, not what you have. Is that a glitch? I can't tell if I can't unfreeze the ride, and they're fine on your last turn so IDK. Maybe something else could have been done to mimic the B&M giga lifts that are essentially a giant arch but I'm at a loss for suggestions so oh well.
You made a nice layout and I like how you set up the keyhole roll over the station. Very Gatekeeper-esque, along with the colors. You may have tried a bit too hard with the terrain but it was pretty cool overall. The tunnel under the station felt a bit "forced" to me and I think you could have done without it, but overall it was pretty neat. The S-turn down the hill was pulled off really well.
Again great job on this, especially at the huge scale the ride was built at.