This is the first coaster I have made on No Limits which I'm actually quite proud of. I've only been on one wing coaster and loved the near misses more than anything else so wanted to create something that would allow a lot of near misses.
The idea came about through the car needing to clear the 'portals' in order to achieve 'full warp'. As you can probably tell I have NO skills with 3D modelling but I have been playing with creating scenery from supports.
Any comments are welcomed, as I've said this is the first project I have seen through to 'completion'.
This coaster has been one of my favorites so far. I would ride this over and over again if I could. I did find a few problems. The speed in which the coaster goes around the loop is way to slow, it barely makes it around the loop. Also, the block section is not very realistic. It needs to stop the car before the end of the section and it also needs to not lurch the train forward with that much acceleration after disengaging the e-brake. Overall AWESOME job.
This just fell short of amazing in my opinion for what kind of ride you intended to design!
Tecnique: This was a solid design in my opinion, and the only major areas of concern were the design of the loop looking awkward and some uncomfortable lateral Gs in spots such as the the roll before the MCBR. I would have loved to have seen a little more objects used such as concrete for the queue.
Adrenaline: Minus some potential discomfort in that roll, this ride nails a potential design for a lanuched Wingrider with a small footprint!
Uniqueness: While you used those blue boxes a lot on your ride, I know for a fact that these near misses really make these coasters a blast to ride. A little more detail with themes would have really made this coaster stand out more.
Realism: With the loop and Gs in mind, this ride has some astute detail to its real-life counterparts.
Rider Value: Nothing really to say here. Everything for this ride is just fun!