You did really well to set out a scene with this ride and I really enjoyed that. The 3DS work you did was really good (although the textures felt a little repetitive in parts) and felt really well thought out and put together. The overall aesthetic of the ride was really nice. The ride felt fairly euique - you did go for the standard vertical drop Dive machine but you threw in some nice inversions and some good twisty sections. I felt you did a decent job with pacing - its difficult with dive machines to get the pacing spot on because of the really wide trains so this wasn't so bad.
The ride was marred by a myrid of technical problems however. Some of the transitions were far too quick and harsh resulting in some significantly uncomfortable negative and lateral G forces. With this sort of ride its a good idea to maximise your positive G's as they're the easiest to control as you need larger lead ins and outs for the turns. The ride also had several points of pumping from the very first turn all the way through the ride - it felt like a good first draft for your trackwork that you needed to properly refine. You also didn't have any catwalks on the MCBR / 2nd drop.