Technical Ride failed the clearance test during the second 0G roll. Trackwork was fairly good - Felt reasonably smooth throughout the ride - banking and shaping on the corners needed work however, Try and get a consistent curve so that you don't need to unbank and then bank again. Exit to the immelman could have done with some work.Supports were good, provided lots of good head / foot choppers where you didn't fail the clearance test and looked very sturdy.The additional scenery you put in there (the barn fly through, tunnel and the observation tower) were nice additions and I think what you made yourself was good.
Adrenaline I thought the pacing of the layout was pretty good - you had a nice mix of big elements and small elements and the ride maintained itself throughout.I really liked the layout- it seemed like a cool mix at the start of Wild Eagle and Raptor and proceeded to get more inventive as the layout progressed. The final inline twist after the MCBR was a great idea as well!I felt the ride took the first 0g and the exit of the immelman too fast in terms of rotation which caused some extreme lateral/negative G combinations that I don't think were particularly comfortable. Check out real wingriders and how they tend to stall quite a bit whilst navigating these elements.
Originality Whilst it borrowed from Raptor and Wild Eagle I felt on the whole this was an inventive layout with a nice surprise at the end.There were some good additions to the ride and ride area such as the tunnel and fly through barn element. I felt you could have completed more though with fences are queue lines just to complete the scene
Realism As mentioned before the 0G, Immeleman and a couple of the turns could have done with some work. Otherwise the shaping of the ride was good.I thought you did a good job with the scenery that you did - just needed to add that little bit extra to complete the sceneThis ride felt very buildable and realistic overall.