Technique:- Overall, the track was fairly smooth and flowed nicely. There were a few pumps such as the drop out of the lift where I feel like strict roll nodes may have caused some accidental track jolts. Also, I feel some of the radii of the curves may have been too sharp for the 4D coaster train to maneouver through however overall, a good solid build. The G-forces seem to be in check as well.
Adrenaline:- I think anyone would be intimidated when faced with the monstrosity of the 4D coaster trains and the multiple plethora of tunnels and high inversions certainly adds to the adrenaline.
Uniqueness:- Obviously this is going to rate quite highly due to the lack of 4D coasters in existence, however the ground hugging nature of the ride also helps add here.
Realism:- While the layout was solid and a good concept, I'm not entirely surely why you chose this to be a 4D coaster instead of a Wing coaster when the 4D functionality wasn't used. Therefore, I feel that this would probably not be something a 4D coaster layout would look like I'm afraid.
Rider Value:- In terms of rider value, of course I'd come to ride it! It's a 4D coaster. Plus, a coaster with so much depth into the ground is always worth a ride.
Overall, a good solid ride and I liked the subtle attempt at 3D's with the fencing, it all adds to the realism.