NOTE: Please do not think too much about those failure messages popping up, when you're opening in "game mode", i dont know why they're there, and i dont know how to get them away, but all the scenery is there anyways
Technical The track passed all basic tests.Your trackwork really bugged me - it almost felt as though it was design in RCT with all the abrupt and frankly bizzare transitions. They really killed the flow and to be honest I think you needed to work on ironing these out to have a more smooth, flowing ride. All in all it made the ride feel very wooden. I would guess you need to work on your newton / fvd skillsSupports were pretty good for the most part. The lift supports concerned me as they didn't look stable enough and there were a couple of supports that felt a little needless.Scenery work was pretty decent - you had a tonne of black faces though - either you need to check your settings in NL or perhaps those missing files had something to do with it!
Adrenaline Pacing was actually pretty decent despite the weird shaping - the first part of the ride was really fun however it sort of died towards the end with the bunny hops that just felt too close together.I thought you had an interesting layout here, lots of variety and interesting interactions with the scenery you put in. Good job here.I thought you had a good selection fo positive and negative forces throughout the ride - some bordering on being too intense but generally good. The ride perhaps would have benefitted from some well controlled lats however.
Originality I thought you had an original layout with lots of new ideas, the dives through the abandoned buildings were really enjoyable.I thought the entire scene and associated scenery really set the ride apart from your average ride. The only thing I would add would be a bit more surroudning area.
Realism The shaping realism was really ruined by the trackwork issues I mentioned in the technical section - it was hard to look beyond that!I thought you did a good job with the scenery - it felt realistic and feasible (although expensive!).The ride itself felt very buildable and within the realms of possibility - no problems with that!
Technique:- The trackwork was buttery smooth with very minimal pumps, and the layout design was very imaginative and showed great thought and innovation. There were a few areas where I feel the presence of strict roll points added sharp lateral jolts that could have used some work and a few of the tighter transitions seemed a little too 'snappy' for the trains to handle. Overall though, very high quality. The supports could use a little bit of work to make them resemble Intamins a slight bit more.
Adrenaline:- This was certainly packed with adrenaline, with a mix of airtime, hangtime and a bunch of inversions and near misses, this would sure have the heart racing.
Uniqueness:- There are a few elements reminiscent of existing designs however overall the layout was unique. Also, the setting and surrounding also seemed very unique, especially the 'graffiti-esque' tunnel.
Realism:- The vast majority of this ride screamed Intamin which was good, and I could easily see it being something attempted by Intamin. I'd keep the apex radii on the lift bottom and crest constant however to add more to the realism.
Rider Value:- Would I ride it again and again, put simply, yes. Maybe a few breaks in between as it is quite relentless, but nevertheless, yes.