bit of a back story here just to say im still poping in now and then to see whats going on but due to life as it is now i dont get anywhere near time to be online as much as i once was. still love playing about with no limits and coaster/parks but once it was every weekend now its lucky if its 3-4 times a year but im now happyier than i have been in a long time especially with the future nearly set
anyway recnently i had a little time to pay about and came up with this design called Flatline. a new style B&M lauched hyper coaster hybrid. tryed to keep it realistic with lots of recognisable elements and just all round adrenalistic fun.
Hello Gazag! Long time no see! Please don't hate me for this because I rate a bit hardcore apparently.
BT - Your G's are a bit much at times, especially -1.9. One thing I've noticed your track did a ton is rock between banking nodes, if that makes sense. The auto banking assist thing tends to do it, so I generally vary what it "suggests" by 5 or so degrees to keep things constant and remove the sway effect. The 0.2 G's added by ignoring it generally don't matter. Also slow the train down in a water splash, they function like a brake. That is a pet peeve of mine sorry.
A/O - The layout was interesting and I like the overall presentation. Probably the first B&M with a truss that didn't totally piss me off. The diagonalish beams in your supports I thought were a bit odd, but I like how they supported that turn in the supports towards the end and how you made them match the rest of the ride. To be honest this reminded me a ton of those Chinese S&S launchy things. It kind of died at the end (the MCBR wasn't needed in my opinion), but otherwise it was a relatively solid ride.
Other - Supports were well made, as was the launch and everything. Just work on the G's and making your trackwork a wee bit less pumpy. I know it's hard when you make the Shambala helix loop thing to depump but yeah overall not bad and nice to see you around again. Glad you're feeling better.