Technical Failed E-Stop test due to becoming stranded on the MCBR. The actual trackwork was fairly decent, smooth whilst quite undulating. I think you made too much use of the "0 lateral G's" option however as the track was literally 0g throughout and woodies thrive on good laterals. I really really really disliked that you put a boost section after the MCBR. Especially when the MCBR could have been higher and completely avoided the whole issue. Worse was that you tried to hide it away. Not impressed with that whatsoever.Auto generated supports - you didn't even bother to clean up the corssovers let alone brace them or the high G turn.The track was missing the terrain which was a bit of a rookie error - always best to test it properly to ensure everything worked. I did however like what you did with the park area. The placement of pathways meant you had some great photo ops of the first drop and majority of the layout!
Adrenaline Pacing was alright, the big helix elements felt a little slow and sort of killed the pace in a way. The start of the ride was very fast paced too - but it did feel like the MCBR was a little late in the ride. You also had to put in your seceret boost. Negative points for that.I liked the layout on the whole, it felt very classic woodie and sprawled out across the plaza. The ride had the feeling of a twisted knot around the back end which was pretty cool. You should have raised the MCBR though so you didn't need to add your secret boost.Positive and negative G's were pretty good - but the ride really lacked controlled laterals. Laterals complete a woodie and this ride was devoid of any.
Originality I felt you had a pretty strong layout originality wise - I could see it probably borrowed from a lot of older rides like Son of Beast but I think you made it work well on a smaller scale.The scenery was nice and to be honest I do feel like it had a quite original feel to it - although I can't quite put my finger on it. It would have been nice to see a more complete ride area and a bit more immersion.
Realism Shaping was pretty realistic - it felt much like an older style woodie in a lot of the elements. The MCBR was an issue though - it needed to be on a downward slant.I felt the scneery surrounding the ride was pretty realistic too - again there was probably more you could have done but what you did was good. You didn't leave a path from the exit of the ride though!The ride wasn't buildable because you boosted it.
A few issues should be looked at before I fell I can give a full rate...
-The file is missing textures
-MCBR is flat, therefore during estops the train is stuck, also, I don't think it is high enough to complete the rest if it got a push
Also, the MCBR is really a good place to end the track. You might want to make that lead into the final brakes, it would be a lot less work than fixing it to pass E-stop and would makie the length of the ride a bit more realistic (I problem I have to the ma lol)
Good shaping for the most part there are some strange shaping elements to the transitions in the tunnel that may need a bit more smoothing
I do like the overall look of the coaster, but mabe cut one of the helices out as both kinda drag on... Other than those things I think you have a pretty solid design here.