Inverted Coaster with three inversions and a compact track layout. Features a vertical looping, zero-g-roll, corkscrew, airtime-hill and several overbanked turns.
Prepare for nit picking and don't take this with offense, it's nothing personal.
The good: Neat layout aside from the very end. The drop if it had a regular B&M dip would work really well as a kind of bastardized Mantis/Chang drop for an invert (I might steal that) and rode much better than it looked. When i saw that in the loading picture I kinda went "ehhhh not this" but it came out fine. I don't know what the hell happened to your zero G roll. It banks a bit early maybe, I really have no idea, especially when you consider something like Banshee's roll that is much different than the others on the older inverts. The corkscrew needs to be completely upsidedown at its apex, not 2/5 of the way up like you have it.
The bad: After your corkscrew you have a neat figure 8 bit. Then the pacing totally dies and the train stalls at 20mph while slowly meandering into the brakes. It looks like you were forced into it because you had to go over the track without slicing people's feet off. You could have tweaked the layout a bit to eliminate this issue and end the ride a bit quicker. Nobody likes a ride that drags on too long (or ends too short). It was going really well until that one part. A fixes and considerations for next time would be to do something like entering the helix after the cork a bit later (stretch the entrance) and then you could have sent the track through the corkscrew and ended with a funky turn like the Batman clones do.
The rest of the bad in list form: * Supports look too prefab-dependent * Loop supports need to be lowered and on an angle * Make sure you watch your G's
Overall it was a nice track and I really liked the layout aside from the ending bit. Just keep hacking at the game (it's a hard as hell game) and you'll get better. Also again don't take the rate personally.