I wanted to have a go at making an intense large scale B&M invert, similar to Montu and Alpengeist (albeit more intense than the latter).
I'm fairly happy with how most of this coaster came out. There is some moments that I feel could have been shaped a whole lot better, the first dive loop in particular, as I feel that came out terribly.
Teng, the B&M Dive machine, is mostly there as a background object, if you have any rates/comments on that ride, please post them here: http://www.coastercrazy.com/20690/Teng
Stats: Length: 1387 m / 4551 ft Height: 52 m / 171 ft Drop: 58 m / 190 ft Speed: 116 kmph / 72 mph Inversions: 8 - Dive Loop - Zero-G Roll - Vertical Loop - Immelmann - Immelmann - Batwing - Corkscrew / Wingover
hmmm terrible track, worse of the year. /sarcasm The dive loop shaping was a bit off. Other than that, you did very very good. I need to download some of your other tracks to see if they are this good. Great work! I don't have anything else to say but yeah, there's my rating XD
TTD03 Edit: Bam, you violated your own site rules, you didn't rate properly!
Numerical values are for Yeti only, also prepare for nitpicking:
Yeti: The only track shaping issues I had with this were with the dive loop, the B&M dip, the MCBR, and the batwing entrance. The dive loop I feel was too circular on top, when compared to Banshee, and this circularness also made the support placement look a bit goofy on it. If you made the entrance a bit more shallow of a slant then you could have also kept the speed from the nice 70mph drop you had a bit longer. The MCBR was too long, not sure why you made it that way but I think you could have kept the entrance turn into it a bit lower to the ground if you tweaked the exit angles of the two immelmans before it and avoided that problem. Also a little snap into the MCBR would have been nice too since they all seem to do that unless they're valley prone like Raptor. The batwing entrance felt too fluid and I think needed a bit more snap, but I gotta say you've done the best job of not making that element stall out at the top like most people make it so bravo to you on that. I've had NL1 since the woodie update so I've seen ALOT of batwings and you've done it the best. It's difficult to make that feel like Montu. The B&M dip felt a bit too "deep", but you got the really shallow exit right so whatever.
Your supports were very well made, my only complaint being that you forgot to thicken the hell out of the lift spine (like what Alpie has), but that's a less one 1 second fix so whatever. So great job on that overall. Loop connectors would have been nice too. I managed to BS some with 1.75m thick box spines connected via Arrow suspended coaster connectors on my standup that worked as a quick and dirty connector, which is better than nothing.
As far as the layout goes, you did a good job making a realistic invert with a different but neat layout. The double immelman bit that threaded the loop was very interesting, and I gotta say I was very surprised when it didn't end up being a cobra roll. The batwing and corkscrew were a nice touch as well, and the location of those was very visually appealing. They also looked nice from Teng's station. I'm a sucker for rides like this.
Pacing was spot on and so was your G control so I can't really complain about that much here. The only thing I want to add is that the terrain use seemed a bit too perfect at times, but real rides do more crazy things than you did, it has just kind of been something B&M didn't value much has not exploited like other companies.
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Teng: Nice sensors.
Again, the dive loop shaping is once again too circular at the top like with the invert (and I'm aware my dive loops weren't right either on my only NL2 track). Aside from that, no shaping issues, and bravo on both the air hill and the immelman after the MCBR. Keeping the G's down in the outer seats on such a small immelman is tricky, so good job on that. Good job on the air hill too, I suck ass at making those. You'll probably never see a B&M hyper or giga from me because of that. I also appreciate that you kept the layout realistic and didn't roll into the MCBR at 15mph. The train really slammed into it and stopped like on all of the dive machines. Also thank you for slowing the train down in the water splash, it's a pet peeve of mine when people forget to do that.
Supports were excellent like they were on the first ride (make loop connectors!), and the pacing seemed spot on too. Unfortunately I haven't been on a dive machine yet but maybe that will happen in the future . Not much else to say here because you didn't screw anything up really, but I like how the MCBR entrance kind of wrapped around the lift supports (nice headchopper in the left-most seats). Overall great job, and thanks for uploading this BGW-esque place.
Plz don't make a premier shuttle on top of one of the rides, also this is a reminder that the numbers are for the invert only.