Fire Storm
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Track Description
I lost my interest in it so here it is! Hope you enjoy it!







Without ratings or comments I can't improve my work.
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Coasterkidmwm
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True Addicts
True Addicts
May 10th, 2015
You want a rate, here you go.

As far as technique goes, you have some funky shaping going on throughout the whole ride, and your banking is off. I can't unfreeze the ride to see it, but I suspect you're using too few of the banking node things. The lift crest pumps pretty hard into a flat section, and that is mostly where the excessive negative G's come from. Intamin generally doesn't do ramp-like sections like that. Next time make the top of the lift have a much larger radius. Rides like Millennium Force or the megalites like Piraten that whip you over the top have a HUGE lift crest radius. The drop pullout is really sharp and then levels out a bit into the overbank, which is mostly because you didn't have the space to make this properly at the height you made it. Next comes an air hill that is a little sharp, followed by a turn. Some of your turns, especially this one, pull -1.0 lateral G's, which means the rides are practically lying on their sides. I can see how you banked, but you probably need more of those green banking disc things. After it's overbanked it corrects itself and then wobbles back and forth a bit. I'm not sure if you were trying to make an hill there. If you were, next time make it higher up so you can actually have the hill shape. If not, I don't know what happened to your turn. The next turn is pretty severely overbanked (are you using the auto-banking feature?) and then you rise up into an air hill. The next turn again does that wobbling thing and exits into a MCBR. Why do you need 3 trains on this ride when you have 1 turn after the MCBR and a hill? It would ahve been better off to kill the MCBR and make the hill after it more drawn out or larger, because it seems kind of pointless. Aside from what is on the lift (looks like prefabs) the supports seem okay.

The main takeaway from this should be that you need to work on banking (add more of those disc things?), control the G's, and to make sure you watch how you shape things. Intamin rides in this game tend to overdo what the company actually does, so watch out for that and try to work with my suggestions above. I'm not leaving a numeric rate or commenting on the environment since you wrote that you gave up on it, although I will say I enjoy being able to see more than you allowed with the lighting. Please don't take these comments personally, I'm trying to help.
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Track Detail
By Coaster Mind
Uploaded May 4th, 2015
Simulation NoLimits Coaster 2
Track Style Rocket Coaster
Category Realistic
Downloads 60 Who Downloaded This Track
Ratings 0
Likes 0
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags
lift
cron