All handmade by myself, I woulda love to have sound effects such as the "Mortal Kombat" scream coming out the station, the "Round one, fight" saying in the pre-drop, and some others sayings of the game along the track, but I didn't find out how to do that, so here's the best I could do.
Excuse my english
Don't forget to rate and comment, enjoy! Scorpion The Ride
Technical The track had some clearance issues as your train collided with a tree! The trackwork was generally okay - there were certainly some things that needed work. The main thing I think was the tightness of the top of your elements. The loop was too circular, you ned to tighten up the apex of the dive loop (As CK always says imagine the track is some string and you need to pull up the top bit to make it pointier) and the flat spins needed to have quicker rotation of the apex of them. This would have improved the feel of the elements greatly and thus gave them better flow.Supports were suitable for the most part, I think you did a good job making sure that everythign looked like it 2would stand up. I would have liked you to replicate exisiting loop supports however as they probably would have struggled with the loads applied by that sort of element.I thgouht the quality of the 3DS and scenery was good - I think it needed a little bit of cleaning up (grasss showing through your paths) but otherwise good effort!
Adrenaline I think the ride paced well, there was a nice flow of elements and you did utlize the other track and station to help keep the sense of speed high. I was bothered by the hydra-esque turnaround as it wasn't snappy enough and kind of stalled through the middle of the element. Just needed tighening up in my opinion. I thought the layout was good too - nice use of tunnels and different elements throughout the ride which seemed well tied together. I thought the brakes at the ened of the ride were far too short however and you needed to plan the end of the ride a little better!G-forces were kept in check I think - there were a few areas where you had some slightly high laterals - I think wsome tweaking of banking throughout the ride would've been benefitial. One section of particular note was the exit from one of the flatspins.
Originality I think you did a really good job with a n original layout - the first half did feel like fairly typical B&M but you threw in the little turnaround and the exit to the MCBR was a nice surprise which I think you executed well.The scenery was great and I think you did a good job creating something unique here.
Realism As mentioned in the technical there were some shaping and supports that had issues and you need to fix to help your realism. The ride also lacked some other extras such as train storage and perhaps some additonal scenery for benches and the like.The scenery you did implement though was of good quality - I'd have liked to see a control booth or similar in the station too.The ride itself felt like it was achievable and buildable - so good work there.