Elucidator is a launched coaster that is set to rival Firefly No Limits 2 Edition in terms of scale. Elucidator features two launches, four trains, and two unique elements that can only be found here. Inspired by Sword Art Online, Elucidator is set on Floor 74 of Aincrad in the city called Kamdet; In this city you will go up against the Blue-Eyed Demon called the Gleam Eyes. The final battle against Heathcliff is just around the corner. After all your training and leveling, are you ready for the challenge?
Yes, Elucidator is built with Center-of-Rails. I am still in process of learning and am practicing to shape with Heartline as the roll point.
I was going to ask how you heartlined the track but then you mentioned it in the description. Not a bad choice to be honest since Mack makes odd heartline rolls (see Blue Fire's final roll, it's like they don't bother to move the track to the side but do move it up). Anyways you called this a fantasy coaster so I won't get you for not making the supports very Mack-like, but your shaping seemed mostly okay. The heartline is a bit off in places where the track makes a squiggle primarily, but nothing serious. Your G's were controlled well for the most part as well. Something is up with the S turn on the decline of the first turnaround (1.2 lats there), some corkscrew exits were odd because you forced a snap, and you overbanked occasionally too, but like I said earlier nothing super major, and the train has lapbars anyways. Supports seemed mostly adequate, my main beef being the first loop. I think you should have run a thick beam along the bottom of the spine or something because that is a huge span. I get that it's a low G area but it's a huge span. Everything else seemed pretty good support-wise.
The ride paced well, although I wasn't the biggest fan of the final launch and how you did it. It almost seemed like cheating lol. It was a pretty long ride and although you kept the speed up I kind of wanted it to be over a bit sooner than it was. The layout was pretty interesting, and I liked how you sent the corkscrew through the first loop's supports and the drop on the MCBR that make for a great headchopper. The environment was pretty nice as well despite me deleting all of your 3ds because you didn't optimize something. Seriously though one of those buildings was an absolute polygon black hole. I'm not familiar with 3ds, but I know transparent things kill computers so maybe look into that because I had to delete that stuff to make it ride-able. The only other ride I've had 3ds issues with was the Smiler recreation.
Anyways I hope you upload more and good job overall.