Sky Whirl - Triple Ferris Wheel
Screenshots Video
YouTube
Track Description
Version 1.1.2


Sky Whirl is a Triple Ferris Wheel ride based off of the ones that once existed in both Marriott???s Great America Parks, now known as California???s Great America, and Six Flags Great America respectively. Sky Wheel features three individually turning wheels nicknamed ???Spiders???, each Spider holds 12 free-swinging carriages, making a total of 36 carriages. Two of the Spiders operate and rotate as the remaining one lowers to the ground to load. Each Spider is rotated, and lowered into the loading zone to accommodate riders.
Sky Whirl features several re-colorable sections that allow an infinite amount of color schemes, along with assets to compliment the Sky Whirl ride, such as fences, planters, and signs.

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Changing Material Colors for Sky Whirl:

1. Open the NL2MAT Editor, when it opens, click the ???Open?????? button.
2. Navigate to SkyWhirl/Materials folder and select the part of Sky Whirl you wish to change the color of.
3. Go to the ???Basic??? tab within the NL2MAT Editor, and change both Ambient and Diffuse Override colors to the color you want that part to be.
4. Click the ???Save?????? button to save the material file, close the NL2MAT Editor.
5. Select (Click on) Sky Whirl within one of the view ports inside of the NL2 Editor Mode.
6. Under the ???Scenery??? tab, click the ???Reload?????? button to reload Sky Whirl with it???s new material file colors.

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Changing Tower Image for Sky Whirl:

Sky Whirl???s tower does not use a material to handle it???s appearance, instead it is an image.
1. In Windows Explorer, navigate to your park???s file, then into SkyWhirl/SkyWhirl folder.
2. Within the secondary SkyWhirl folder is TowerDeco_1, this is the texture image that is placed on the tower.
3. Open the image with any image-editing software, such as MS Paint, Gimp, or PhotoShop.
4. Edit the image, and save it as TowerDeco_1, in the .png format. Your program will notify you that you are overwriting a file, select OK or YES.
5. Once the image has been saved and overwritten the original, Under the ???Scenery??? tab, click the ???Reload?????? button to reload Sky Whirl with it???s tower texture.
Along with the tower texture, you can change all texture files to whatever you wish them to be, like the platform concrete to brick, or the NoLimits 2 logo to your parks.

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Changing Or Shutting Off Sky Whirl???s Motor Sound:

You will need a text editor such as Notepad or Notepad++. Notepad++ is suggested.
To Disable Sky Whirl Motor Sound:
1. In Windows Explorer, navigate to your park???s file, then into SkyWhirl folder.
2. Open SkyWhirlAnimation2.nlvm with Notepad++.
3. On line 16, change the word ???true??? to ???false??? (without apostrophes).
4. Save the file.

To Change Sky Whirl???s Motor Sound:

This comes in handy as you can either use this to change the motor sound to another motor sound, or if you prefer to have a music file playing instead of hearing the motor.
1. In Windows Explorer, navigate to your park???s file, then into SkyWhirl/SkyWhirl folder.
2. Within that folder lies motorSound.ogg. This is the file you will need to replace.
3. Use a sound conversion program to convert your .mp3, .mp4, or .wav files into an .ogg file.
4. Overwrite/Replace motorSound.ogg with your file.

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Changing Or Hiding Light Bulbs On Sky Whirl:

You will need a text editor such as Notepad or Notepad++. Notepad++ is suggested.
To Disable Sky Whirl Light Bulbs:
1. In Windows Explorer, navigate to your park???s file, then into SkyWhirl folder.
2. Open LightBulbControl.nlvm with Notepad++.
3. On line 31, change the word ???true??? to ???false??? (without apostrophes).
4. Save the file.

To Change Sky Whirl???s Light Bulb Colors:

1. In Windows Explorer, navigate to your park???s file, then into SkyWhirl folder.
2. Open LightBulbControl.nlvm with Notepad++.
3. On lines 23 to 30, you???ll see a list of variables with numbers next to them.
4. Lines 23, 24, and 25 control the RGB intensities(0-255) values of the first color, you can change these.
5. Lines 26, 27, and 28 control the RGB intensities(0-255) values of the second color, you can change these.
6. Line 29 controls how long it should take to fade between color 1 and color 2, you can change this.
7. Line 30 controls how long it should stay on color 1 and color 2 between fades, you can change this.
4. Save the file.

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Credits:

Sound Usage
Sky Whirl motor sounds used with permission and proudly obtained by GREATAMERICAparks.
Ouroboros music track obtained from Free Music Archive.

Texture & Image Usage
Multiple realistic textures obtained from CG Textures.
Light Bulb Texture obtained from NL2 Tango Model, used with permission.
Ratings
TallonD83
User avatar
Premium Member
Premium Member
May 23rd, 2015
This is such an awesome idea and implemented so perfectly.
Recolor-able, you can add or remove certain features like the maintenance shed, and so easy to use with the instructions. It looks fantastic, and has almost no effect on frame-rates.
Cannot wait for you to finish your other projects!

TTD03 Edit:
This was rated all 10's, but we can't give numbers to non tracks for ranking and weekly awards purposes.
Average Rating

0.00

Track Detail
By maverick34jjv
Uploaded May 23rd, 2015
Simulation NoLimits Coaster 2
Track Style Script
Category Park
Downloads 170 Who Downloaded This Track
Ratings 0
Likes 4
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags
dynamictext, ferriswheel, flatride, marriott, recolorable, ride, sco, sixflags, text