This is actually an edited version of the Coaster X template. I just took a bunch of my own liberties using it as a base. I never had any intention of submitting it. Sea Breeze is a hyper-GTX inspired airtime machine with a couple inversions, including a one-of-a-kind vertical loop with an upside down hop at the top. It goes around the perimeter of the building roof twice and then drops off the side into some low to the ground turns. The building courtyard features a mini carnival.
I wasn't absolutely certain whether to pick realistic or fantasy since I kinda feel like it's bordering the edge.
Technical Basics were all in check. Trackwork was good, felt reasonable throughout the ride although some sections - particularly towards the end felt a little snappy and could possibly have done with some reworking.The supports generally looked alright - there were a few patches near the end that needed some extra lateral support on the turns (particularly where you had a footer but no connecting beam).Scenery was present but I don't think how you applied it really added to the ride.
Adrenaline The pacing through the back end of the ride was really good, I think you did a great job with the constant changes of direction to keep it interesting - however I felt that the unqiue inversion killed the pacing at the beginning somewhat.Layout was really good fun, lots of invention and crazy bits of shaping. Turns galore and well laid out given the template you used.G's were at pretty good throughout - some of the lats were a little harsh and I'm unsure as to how much I'd enjoy the unique inversion.
Originality Layout was really inventive - reminded me of Lightning Run in a good way. The unique inversion was a nice idea and generally I think you strung everything together pretty well.Some interesting scenery pieces but they didn't really add to the scene and felt like they'd just been thrown in there.
Realism Realism wise I think the track was pretty good - trackwork and the ride itself felt pretty solid bar the things I have mentioned. I don't feel that the inversion was too realistic with the longer trains.The ride certainly felt buildable although I'd have liked to see you tie the supports into the building instead of placing footers on the roof!