Technical Your lift hill had some slight banking at the top - in order to fix this all you needed to do was set the final roll node to strict. Trackwork was alright - the track felt fairly well shaped - you did a few lumpy pieces of trackwork. In particular the final transition out of the immelman into the brake run and the section just after the barrel roll. Try and get a nice smooth curve throughout your track.I think you did a decent job on supports - the ride seemed well supported and you didn't go over the top with any supports.The ride didn't really feature any sort of enviroment or scenery.
Adrenaline I thought the ride paced fairly well for a short ride - the second half of the ride felt too short and I think I would have preferred it without the MCBR killing the speed mid ride.The layout was certainly interesting, you had a great mix of inversions and the baby immelman was a nice element to turn the ride around. Good job here.You had some pretty uncomfortable laterals in the outer seats - 1.8 lats just isn't fun in those restraints.
Originality Your layout was certainly original! It maybe took a little from Baron but on the whole it was very inventive. I thought the Wingrider esque start was a nice invention on the standard hold and the rest of the layout had some good stuff within it.The ride didn't really have anything original environment / scenery wise to set the ride apart from other rides.
Realism Realism wise I think a lot of your turns were far too tight to be overly realistic and other than the g-force problems I think you did a reasonable job at making the ride realistic.Scenery didn't really add to the realism as there was none (although the catwalks were nice)The ride felt very buildable, you limited the use of tunnels until you really needed them which was good.
Wow! Nice coaster! A nice change to see a different start to a Dive Coaster layout. I thoroughly enjoyed this coaster.
T: Trackwork seemed really smooth and all G forces were in check on both sides of the train. I was interested in the Lateral G's but they were under 1.5.
A: To begin with there was a speedy lift hill to the top which caught me by surprise and then down into the diving loop.. What a start! Also not having a holding break before the vertical drop after the MCBR was great as I was sent over the edge into the 2nd tunnel. The 2nd immelman thoroughly disorientated me as the train came out of the tunnel half way up the inversion!
U: The only thing keeping the score below 10 on this was the vertical drop followed by immelman after the MCBR. Other than that this was the most unique layout for a Dive Coaster I've seen.
R: This was a most realistic coaster as all the above mentioned factors and the simple and unique design make this ready for any park!
RV: There is quite good rider value in this track as the G forces in each seet vary considerably and this will alter the experience by the rider. I rode this coaster several times and still haven't grown tired of it yet!
Overall: Really nice work on this track. Would love to see it in a real park. For me the biggest surprise was the ride layout and it's a nice change from the usual Lift, Vert. Drop , Immelman combo.