I have been Working on this park for a while now and I am really proud of it. Please don't rate me on scenery, there was originally supposed to be 3ds but I had allot of trouble trying to package it so I hope this will do. I really hope you enjoy this and please make sure to RATE.
Coasters: Raptor: An older Woodie.
Batman: A mirrored version of TallonD83's Batman
Hades: A B&M Hyper Coaster.
Mountain Rusher: An Arrow Mine Train Coaster.
This park contains scenery from nSeven's custom foliage. The Code Masters Rock's. It also contains TallonD83's batman.
Okay layouts, but some of the transitions are a bit jerky, and the speeds alternate between too fast and too slow. Also, the Batman ride seems out of place here.
Mine Train: This had a decent meandering layout with multiple chainlifts typical of the older Arrow rides. My main complaint is that the negative G's are way too intense. The real ones have practically none (unless you consider Gemini a mine train) and yours almost hit -2.0 in places. It's entirely possible to keep your layout the same while making the circular leadins/leadouts a bit bigger and the drops less steep. Everything is done a bit too steep on this. Otherwise it felt like how it should and the atmosphere is nice.
B&M Hyper: I get what you were trying to do with the frist drop. But the "B&M dip" is way too deep on this. In real life the initial little bit I double is much more than the train! Also like with the mine train, way too many negative G's. The issue on this ride is I believe the transition from going up to going over a hill is too abrupt, and that creates a spike that carries through the whole hill because it's kinda circular. I unfroze it in the editor and took a quick look. I have no idea what to tell you since you used some kind of tool to make the ride so I can't offer any suggestions to fix the banking or G's on it. The ride definitely had banking issues as well.
Woodie: This is pretty much the same ride as the hypercoaster and it has the same G issues. I think you should look into whatever tool you're using because something isn't happening properly. You end up with these turns that are way underbanked and the transitions between them are pretty brutal. Both the hyper and the woodie slam into the MCBR and hit random brakes pretty hard because of the G's, and all of this can be avoided if you lessen everything up a bit.
Atmosphere of the park looks realistic, but parts of it like the beach and the entrance end up looking a bit bare. The area around the B:TR clone looks the best as far as the queue setup. Flat ride placement is pretty good, the park just needs to have sections "filled in" a bit more.
Please don't take the rating numbers personally. You're new at this and you're making common newbie mistakes (everything taken too fast/extreme). Keep hacking away at it, it's a difficult game.