Alright you guys, the time has FINALLY come... I present to you DechLave T.P Ent NEWEST park, City Park!
After releasing Craig's Ranch Village, DechLave decided to put another foot forward and almost immediately started working on what has now become City Park! City Park had an original anticipated released date of February 2015 but, after a few complications, construction was briefly halted. Once construction resumed, things started to take shape and DechLave was well on their way to opening a new park! Unfortunately, there is one coaster that will not be opening with the release of this park due the structure of the ride not being 100% finished... I didn't want to delay the release of the park because of this BUT, rest assured that this park WILL be receiving updates that will include upgrades, expansions, etc.
***EXPANSION v1*** This expansion includes a brand new kids area filled with rides attractions guaranteed to please the entire family!
***CREDITS*** - Original Park Planning and Ideas by me(DechLave) - Construction Phase Testing by Cool5 - Miscellaneous Feedback by TTD03, Plantoris and everyone on the forums - All Track Work by me(DechLave) and Cool5 - All Support Work by me(DechLave) - Flat Rides - Projektion (Sky Swat) NL Team (Shot Towers & Round Up) - Observation Wheel by Cool5 - RMC Rail Set by TheCodeMaster - Rock Sets by TheCodeMaster, McCrolly & TallonD83 - Foliage Set by nSeven - Park Benches and Tables by Magu(Freefall), TallonD83, NL Team - Support Buildings by me(DechLave) - 3d Restaurants and Food Stalls by Plantoris - 3d Signage by me(DechLave) - Special thanks to all the users in Sketchup who allowed for their models to be used in this park (the large 3d buildings)
This park as been a work in progress for months, so if I forgot to add your contribution to the Credits, which could be a high possibility, send me a PM or just leave it in the comment section...
***AS ALWAYS, PLEASE, PLEASE, PLEASE LEAVE RATINGS AND COMMENTS AS THEY ARE GREATLY APPRECIATED AND HELP ON IMPROVEMENTS FOR FUTURE PROJECTS***
Interesting park, I commend you for completing something on this scale as it's very easy to lose motivation with projects like this.
Attraction Placement: The rollercoasters were fairly well spaced, they were certainly grouped together into two distinct areas which would split the initial crowds. The thrilling flat rides were mostly grouped towards the RMC which I think would perhaps lead to an overcrowding of that area. I think you could have used a flat ride towards the wingrider and arrow hyper coaster to help keep people interested in that area - alongside something more towards the entrance to prevent clogging up the main pathway between the 4 major coasters.
Overall Quality of Rides: Can't comment on the RMC as it appeared to be closed!
In general the rides were fairly well made, with some attention to detail. I thought the layouts were inventive and enjoyed the wingrider quite a bit. The arrow had some really accurately shaped elements but some pumping and other trackwork irks that detracted from the ride. The family Gerstlauer seemed a little too intense for it's purposes - perhaps needed to meander much more.
Theme:
There was some themeing, so some marks. The magic mushroom land had some nice elements but it didn't really spread to the remainder of the area - it didn't feel very immersive. The western themed area was much better and had a more complete feel to it. This wasn't helped by your use of space and probably if you fixed that problem these might become less aparent.
Accessibility:
There didn't really seem to be walkways of any sort - just vast expanses of concrete. I don't think this really made the park accessibility as travelling from ride to ride would seem extremely arduous due to the lack of changing terrain.
Use of Space:
Biggest problem with the park in my opinion. Everything was far to far apart, and there were no paths connecting everything up. These are vital in my opinion in guiding the crowds around the park, creating a nice experience and allowing people to explore. Vast expanses of nothingness really take the personality out of a park.