Re-Make Background I originally released this ride on No Limits 1 5 years ago. It's the first ride I've made using Newton2 and was a result of home sickness in university after growing up in Wales. CrazyCoaster assisted with scenery and the music comes from How To Train Your Dragon (obvious choice I guess). The track was imported from NL1 but every support, and all the terrain has been done completely from scratch with additions made to scenery & train textures and area audio.
Theme
This ride is based on the tale of Y Ddraig Goch (The Red Dragon), the national symbol for Wales.
In the Mabinogion, The Red Dragon fights with an invading White Dragon. His pained shrieks cause women to miscarry, animals to perish and plants to become barren. Lludd, king of Britain, goes to his wise brother Llefelys in France. Llefelys tells him to dig a pit in the centre of Britain, fill it with mead, and cover it with cloth. Lludd does this, and the dragons drink the mead and fall asleep. Lludd imprisons them, still wrapped in their cloth, in Dinas Emrys in Snowdonia.
The dragons remain at Dinas Emrys for centuries until King Vortigern tries to build a castle there. Every night the castle walls and foundations are demolished by unseen forces. Vortigern consults his advisers, who tell him to find a boy with no natural father, and sacrifice him. Vortigern finds such a boy, Merlin, who is supposed to be the wisest wizard to ever live. On hearing that he is to be put to death to solve the demolishing of the walls, the boy dismisses the knowledge of the advisors. The boy tells the king of the two dragons. Vortigern excavates the hill, freeing the dragons. They continue their fight and the red dragon finally defeats the white dragon.
Elements
First Drop Air-Time Hill Hammerhead Air-time Hill Air-time Hill Helix Dive MCBR Upward Helix Air-time Hill S-hill Straight Hill Snaking Turn
Technique: The track is glass smooth, the supports are realistic, the G-forces stay in check, and the pacing is perfect.
Adrenaline: This was almost perfect. I prefer somewhat more extreme g-force changes but that is not usually the ride experience of a B&M hyper.
Uniqueness: B&M hypers are hard to make in a unique way. They all do essentially the same thing - airtime hills and an over-banked turnaround. Other than the theme, this wasn't terribly unique.
Realism: I could easily see this in a real park - a larger park for certain, but it is quite realistic.
Rider Value: I would go out of my way to find this ride.
Overall, a fantastic B&M Hyper in a world crowded with B&M Hypers.
Trackwork was very smooth and the shaping was spot on as well. The only area I wasn't thrilled with was that section of straight track leading to the surprise track. It felt a bit weird and I think you could have gotten away with arcing it slightly. Then again some rides like SFFT's Superman do that before a corkscrew so IDK. MCBR exit was a little odd as well. I get that you were probably trying to do the Apollo's Chariot hill-turn thing, but it was a bit weird because felt like a slight turn, a small flat section, and then the actual upwards helix. Your supports are excellent and I have no complaints regarding those. G's were also very well controlled, no issues there either.
The layout kind of reminded me of an Apollo's Chariot and Diamondback mix. The subtle terrain used was pretty neat, especially the helix turnaround when it dived. You did a good job incorporating lots of twisty bits while still having lots of air on the ride. It was very well thought it. Theming was subtle and executed well.