Go Upside-down 4 times and experience +15 airtime moments as you dodge, dip, and dive through corners and over hills on this rugged terrain. It's time to tame the hell within this beast. Now ride on.
Stats: 4 inversions (Stall Dive Drop, Overhead Stall, Corkscrew, and barrel roll) +15 airtime moments (featuring a triple down) Two launches (1st: blitz style, 2nd: straight launch) *mph *feet tall *Main drop height 67degree Drop *Feet Long 4.8*Gs 1:47 from station to brake after barrel roll. 1 midcourse Brake run 3 trains (20per train)
I liked that this ride never let up in terms of being an inventive layout and a lot of fun. However there were a couple of serious problems with the ride:
-It was rough even for an NL1.x track - you need to work on where you place the vertices as when you palce them at a point of changing direction (ie. the double up) it causes a jerk in teh track - this was present throughout the ride. -Laterals and negative forces were wayyy too high - even for a fantasy.
I'd advise you to work on the trackwork of something a little bigger and easier to manage before attempting something quite as compact as this.
As I mentioned before however I enjoyed your ideas - hopefully next time you can translate them into the ride.