Feel the force of gravity as it plummets you to the ground in a 90 degree drop straight down and harness it's power as you swoop, dive and orbit through space. Named after the famous comet discovered in 2012, it's your mission to follow it's path in an experience you'll never forget.
Design-
This B&M Dive Coaster is inspired by all the large scale models, including Griffon, SheiKra and Valravn. I've aimed to stay true to B&Ms style of layout design and shaping but with a slightly extended length. The theme and building was inspired by many space voyage films I've seen recently, with the main building taking notes from NASA's VAB.
Elements -
Acsent (lift hill) Top Corner Hold Brake Vertical Drop Immelman Orbit Turn Dive Loop MCBR Second Dive (return mission) Overbank Zero-G Roll Final Bend Brakes
Notes: Technically this is designed to have the new style 8-Seat Trains.
May I suggest back row left seat I do advise walking through the queue for the full ride experience.
Massive Thank you to the following for helping me out and testing, Dave Ainsworth (for all the audio, scripts, testing and advice, this ride wouldn???t exist without you), Andre Northan (Sketchup Guru), Matt King (tester guy and general support). The Flux Rockpack and nSeven???s trees.
I love your scenery and terrain work - it seems so simplistic and low key but it makes the entire ride and area seem totally real. The sounds that Dave has added really add a lot to the ride in general too. As you mentioned the ride looks fantastic from the queue, but you can look at it from any angle and it's interesting. The layout, whilst it does have a lot of right turns is compelling and the interaction between other track elements is good and adds to the experience. The ride overall was great fun and will definitely be staying on my harddrive!
My other complaint would probably some of the detail of the 3DS. I felt the space center room lacked a bit of detail in comparison to the rest of the ride area and felt a little rushed. The handrails perhaps wanted to be more detailed when on a close LOD. It would have also been nice to see the little extras such as loop connectors as CK mentioned, sensors and perhaps a sideways chain to drag the car around the top bend?
Trackwork was excellent. I couldn't find anything to complain about, nor could I find anything wrong with the supports. Maybe if you had all of this 3ds you could have whipped up some proper loop connectors but that is pretty minor. Track shaping was pretty spot on as well, which means I don't have much to complain about....
The environment was just immersive enough to be neat while not being irritating. The position of the paths and the scenery was very cool as well. Excellent visuals, especially from the queue area. One thing I gotta point out though. No railings in that wide staircase from the room with the blueprints in it?
I wish I could write more but I don't have much to complain about. I wish I could make environments like you can.
Please check the description of the track. It clearly shows a dropbox link to download the ride since there were issues uploading the track to the site. Thank you.