This is Iridium, a B&M Flyer that I have been working on for several months. It's much smaller than average, at about 110 ft. height displacement. I drew inspiration from Air and Nemesis (yes, I know Nemesis is inverted). Those rides have such pleasant interaction with terrain. I tried to reciprocate that effect.
Thanks to tiepilot for helping with testing and making the YouTube video linked in the description.
Realism: Most of the track looks pretty good but I think the track will be better without the two half loops. The track has a pretty relaxing layout (which I love) but the two half loops seem to be too forceful to be part of the rest of the coaster. I think it would be better if they were less tall and maybe inclined.
Technique: The trackwork looks pretty nice and I also like the hill over which the coaster flies. It could come in handy to have an exit stairs at your station.
Adrenaline: I really like the way the coaster flies over the hill and through the trees and bushes!
Uniqueness: The track looks like how a flying coaster should look but it doesn't look like there were segments copied from other flying coasters.
Rider value: It looks like a very fun and reridable coaster!
I couldn't quite understand this track. It had all the makings of a great coaster - interesting elements and inventive style but it just didn't ever really seem to get going. Perhaps it was the lack of a big face down drop or the rather meandering first section.
I really enjoyed the shaping out of the tunnel - it really flowed well and gave a great effect. I also thought the shaping in general was very good but the supportwork was a bit sloppy. Many supports were far too close to the track resulting in some odd interactions with the connectors - in some cases you also had vertical connectors when you needed horizontal connectors. I guess you just needed to finish the ride off (easy to say as I know how tiring some projects can become!)