Do you dare to enter the woods and face the scourge?
WARNING PLEASE READ BEFORE DOWNLOADING:
This park is the cinematic version of the ride, this means that the park will be quite laggy on many computers due to the scripts/lights/fog in the park. With this being said please do not give a low score just because of performance reasons. There will be a daytime version to be released soon.
Credits:
Blase Rhine- 3d scenery objects TTD03- Music scripts and strobe effect Mrcrolly- Ride Entrance Sign Joshua Valez- Scripts Donidia - Cartexture Element115- Sensor placement
Thank you all for downloading and be sure to rate!
The entrance, queue and exit look very realistic. If i had to nitpick about some things than it would be that it looks like there are too few trashcans in the queue, the entrance sign says that there are lockers available but I don't see any and that the building at the exit doesn't look like it has a function (no onride photo's or merchandise are shown). But these are all major nitpicks, the whole area looks quite fantastic!
The coaster itself feels realistic and fun. The first part of the coaster (before the midcourse brakes) looks good but the second part is way better themed. I think it would help a lot if there was maybe a random house somewhere in the first part of the coaster which you'll fly through so you have an pretty spectacular headchopper.
Overall I think it's an awesome ride with very much detail!
This was undoubtably the best Eurofighter I've ridden so far - save for a rather repetative first 3 elements and a couple of minor trackwork kinks.
But first about why I enjoyed this creation so much. The detail is fantastic from the queue, music and overall atmosphere through to the lift hill sounds and track sensors. This felt like a complete package and it made it a very enjoyable experience. I thought almost the entirity of the ride it was smooth and you've done a good job with the supportwork.
As mentioned the first three elements all felt very samey and this detracts from the adrenaline for me. The second half of the ride was far more inventive although it perhaps struggled through the last helix, although I think the inversion was the perfect element for where you were at that point of the ride.
There was a definite track kink at the top of the first inversion at the apex - it didn't quite flow as smoothly as the others. The entrance to the final inversion had a slight bump in too but that one is very much nitpicking. Nitpicking again but it felt like you were jsut randomly connecting supports at the entrance to the final immelman - I'm not convinced that was the easiest solution there but again, very minor.
This was by far one of the best NL2 coasters I've EVER ridden. Not being biased, I'm truly honest when I say this was outstanding. Ranging from the big details to the smallest of details (the hat) really caught my attention and struck the 3D artist side of me with awe.
T - The technical side of this ride was ON SPOT. It wasn't just realistic, it was as close as you could get to a real eurofighter. Ranging from the lifthill sounds, to the electrical boxes and even the tiny sensors in the track. It was really impressive! Another huge thing I liked was how well the ride flowed, for a eurofighter, it had a good mix between slower paced elements and faster paced snappy elements. Overall this field is a gold star from me.
A - The adrenaline on this ride was also really great, and it doesn't come directly from the ride. Big things that added to the adrenaline was the building suspense throughout the queue. What I mean here, is the idea that you saw bits of the ride throughout, but never enough to see exactly what you're in for, that's what made this so great. The adrenaline onride was really great too, two steep drops, interactive scenery and some interesting elements tied this together into a really well made ride.
O - Last but definitely not least, Originality! This ride was full of it, the layout was solid, the trackwork was great and the scenery around it was the icing on the cake. There was one problem here, and I think we all know what I'm referring to. If not, the first half of the ride was a TAD repetitive, but not bad enough that it really ruined your score. I wasn't too happy with the dive loop + two immelmans, one after the other didn't seem that great and I would have been much more happy if there was something else in place to mix it up a bit. This wasn't a big problem though, the ride was still amazing in the end and I loved it overall.
Great work on this ride, if you have any questions about your rate then feel free to PM me and I'll answer any questions you have. Great work once again!