Beta Park
Screenshots Video
YouTube
Track Description
A park with 3 coasters that are still in BETA mode, but, I am looking for tips, tricks or any suggestions to improve trackwork before I release them as individual final tracks. Rates don't matter to me at this stage of my work, but, any comments that are CONSTRUCTIVE are definitely welcome. I am also looking for anyone willing to contribute with .3ds files or environment tips/files to improve the overall look of the rides. PS Nightstalker(the intamin rocket coaster) is intended to be ridden in the dark of night for best effect. Hope you enjoy your ride.
Ratings
herman116
User avatar
Premium Member
Premium Member
Nov 22nd, 2015
Scream:
I guess this is a recreation of the one at Six Flags Magic Mountain. This one has 3 trains according to RCDB and yours has 4. Removing one train shouldn't create less capacity because there is always at least one train waiting for entering the station.
The train goes pretty slow through the loop and dive loop. Try to edit it so it will go a little faster through these elements (make them a bit smaller or make a smaller ratio at the top of these elements).
Some supports are looking a bit weird. For example: the corkscrew parts of the cobraroll misses some supports. If you look up pictures of them you'll notice the extra supports the real ride has.
The trackwork itself looks pretty ok.

Rocky Mountain:
I really like the small section before the lift.
Before the big drop there are some brakes which will stop you before the big drop. These brakes will cause a lot of pain in real life and maybe even break some bones of the riders. According to the simulator you'll get -2.5G at those brakes and there is only a small bar to keep the rider in it's seat.
The rest of the coaster feels more like a steel coaster than a woodie. To me it feels like it has too many inversions even for a RMC. But this might just be a personal opinion.

Night Stalker:
The current launches of the ride have a brake section in front of them where they stand still for a second and then ride slowly to the launch. There's an option for the braksections to make them also launch sections. If you'll enable this setting and change the angle of the brakesection so that it would be the same as the launch, it would be a lot more realistic.
Also some of the transitions between different elements feel a bit slow and some of the sections could use some more supports (like the immelman).
The coaster does have some nice theming and landscaping and a pretty interesting layout.

For all coasters:
Watch for the clearance! With all three coasters I've encountered some sections which you could easily lose your arm (especially at Rocky Mountain there are a few places where you get smacked in the head by supports).
All the brakes, stations and launches should be completely straight. I can see you know how to do this but still some of the brake sections have a little curve at them at the end or beginning of the section.
Technique
6
Adrenaline
7.75
Uniqueness
7.75
Realism
6
Rider Value
7.25
Average
6.95
AmatsuNL
User avatar
Nov 23rd, 2015
Some pretty cool concepts in your rides, which is a good start! I especially like the idea behind the wooden coaster's drop; I really like the combination of the "dive coaster hang" and the Smiler inverting drop. I think you should probably check the ride's clearances though, at some points in your rides it seems like it would be pretty easy for someone to reach out and touch the supports / track / scenery. Try attaching the clearance envelope object to your trains to check if the ride's clearances are safe. I also think you could improve the pacing in some parts of the coasters, especially on the launch coaster where it seems to crawl at some points, such as the ride's immelmann and cobra roll. Still, overall, this seems like an interesting coaster collection with some really nice concepts; keep it up and you'll definitely be able to make your rides even better. :)
Technique
4.5
Adrenaline
5.5
Uniqueness
7
Realism
5.5
Rider Value
5.5
Average
5.6
josh0476
Nov 22nd, 2015
These rides were amazing! I especially love the Nightstalker coaster. There are trees blocking the entrance/exit and the ride is hard to get to though. The Rocky Mountain coaster was exhilarating until I slammed into a support in the twisted aria near the final inversion. Scream was the most unoriginal design, but this ride was still fun to ride. My favourite element of all the coasters was the vertical drop hold on Rocky Mountain!
Hope this helps. Great work on these rides!
Technique
9.5
Adrenaline
9
Uniqueness
9.25
Realism
9.75
Rider Value
9.25
Average
9.35
Average Rating

7.30

Track Detail
By spacemountainfan619
Uploaded Nov 21st, 2015
Simulation NoLimits Coaster 2
Track Style Park
Park Styles Gravity Group Timberliner
Rocket Coaster
Twisted Floorless
Category Realistic
Downloads 67 Who Downloaded This Track
Ratings 3
Likes 1
Additional Stats
Track Length 0 feet
Max Height 0 feet
No. of Inversions 0
Top Speed Reached 0 mph
Tags