Unfortunately I had to remove some catwalks interlocking with a S-bend section (before the station) to pass the tunnel test. The train passes there at around 6mph, though, after the last brake at -1.2g's. Oh I must say that connecting hundreds of beams to the auto-generated supports still lacking balance, was a time-consuming task! This is in fact... the longest NL track I have ever built!
Really nice job on this, very reminiscent of a latter CCI or Dinn, but in a much more classic double out-and-back format. I think one of the best strengths of this is the mixture of classical elements (like giant sweeping airtime hills) with some unique and more modern looking elements (like the two turnarounds).
If I had to nitpick, some of the trees look like they're almost hitting the track and in some places, I find it somewhat hard to believe it passes the tunnel test, hence the slight dock in realism. It also seems like the ride's mid-section could use a little more variety (maybe instead of consecutive camelbacks, do a double-up double-down or something). A block brake run might've also helped here, hence the slight dock in uniqueness. Also, your airtime run before the return stretch could have been a lot stronger if you brought it under the set of airtime hills, like it was for the last.
However, the ending was fantastic, nice camelbacks under the custom supports with copious head-choppers, feels VERY much like Mean Streak or the old Texas Giant. This was definitely the strongest point of your ride.
Also, the supports are fantastic, nice job! (hence the high technique/adrenaline score)